Guide to Constructing Your Core
https://docs.google.com/document/d/1XUsbP4uq5WDicLmeXbfpnyBR7qSiis2FjN5OQmFtM20/edit
This guide is designed to help you get a general idea of how to construct your team and designate your core units.
This guide is paired with the Guide to Medaling Support Units and any team decision should be made with both of these threads in mind.
###What is a core?
A core is a set of units you designate as your team's main damage dealers. A good core is comprised of
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at least one magic-damage unit
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at least one physical-damage unit
A well-constructed team satisfies the following conditions:
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No support unit has a medal level of more than 55% of the medal level of your weakest core unit. This is because for the most part, you are better off investing directly into increasing your core's strength rather than using those medals to triple some Unit Skills.
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Medals are not placed in any units that do not act as primary damage-dealers and do not act as support units. These medals are better placed directly into your core to increase their damage.
The generally accepted number of units in a core is either two or four. Here, I will discuss the composition and pros/cons of each.
Core 4
A core 4 team is comprised of four damage dealers. The remaining 8 unit slots are dedicated to support units. These four damage dealers must satisfy the following conditions:
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Two of the units deal magic damage. Two of the units deal physical damage.
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No more than two units may be of the same tribe.
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No two units of the same damage type may be of the same tribe.
A core 4 is specifically designed to help you complete dungeons. This is because dungeons have restrictions as to which tribe's units may not enter.
Core 4 Pros:
- You can complete dungeons without having to swap out units.
Core 4 Cons:
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You are dividing the majority of your medals among four units, making your units much weaker compared to a core 2 with the same number of total medals.
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Weaker units means you can not run higher-level dungeons and thus, receive fewer dungeon materials than you are able to with a core 2 with the same number of total medals.
When should you run a core 4? My answer is that doing so is not recommended. After you read the following section, you will see why.
Core 2
In my opinion, the setup everyone should run regardless of where they are in the game. A core 2 team is consists of only two damage dealers, one physical and one magical. The remaining 10 unit slots are dedicated to support units. These two damage dealers must satisfy the following conditions:
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One of the units deals magic damage. One of the units deals physical damage.
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The two units may be of any tribe.
In reality, there is no tribe restriction on a core 2. This is because this setup is meant to be dynamic; you swap out units according to whether you want to be able to clear a specific dungeon. Clearing a dungeon only requires ONE unit as long as that unit is able to deal damage to the dungeon boss. One can simply clear out all dungeon minions using activatable skills.
Core 2 Pros
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You are dividing the majority of your medals among two units, making your units much stronger compared to a core 4 with the same number of total medals.
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Stronger units means you can run higher-level dungeons and thus, receive more dungeon materials than you are able to with a core 4 with the same number of total medals.
Core 2 Cons
- You pay 100 gems any time you want to swap out a unit.
I highly recommend running a core 2 in all situations. This is because doing so allows you to push farther and get more dungeon materials. The gem cost is almost nothing if you consider the fact that the game gives so many gems for free.
To clarify: once you decide you want to create a team composed of a single tribe, you should be running a core 2 anyway. How do you do dungeons when your two damage dealers are the same tribe? Just swap one out for the day. Swap in a unit that is able to do damage to the dungeon boss and simply use activatable skills to clear out the minions.
###What makes a good core unit?
You can't just use any unit as a core unit. A good core unit satisfies the following 3 conditions:
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It is ranged. Read the unit description to see if it is a ranged unit.
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It has an Area of Effect (AoE) attack. Again read the unit description to see if it has an AoE attack.
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It has a Crowd Control (cc) attack. AGAIN read the unit description to see if it has a cc attack.
###Picking your core
This is the section you all came for. Using the table below, look at the units you own and find which ones rank the highest as core units for each race. Pick the highest-ranking damage-dealer you own in each table and use that as your core. Need help breaking a tie? Look at the support units you own and see which tribe of units benefits most from your support's bonuses.
Also note that picking two core units of the same tribe is often better than two core units of different tribes.
Note: Units that are struck through have little merit as core units due to the fact that they lack a quality that makes a good core unit and should only be used as primary damage-dealers in the absence of all other units in the same table.
Physical Damage
| Rank | Human | Elf | Undead | Orc |
|---|---|---|---|---|
| 1 | Pilot | Sylphid | Dark Admiral | Naga |
| 2 | Hot-Blooded Xuanzang | Hoyden Goku | Medusa | Raptor Rider |
| 3 | Griffin Rider | Unicorn Knight | Bomb Unit | |
| 4 | Aladdin | |||
| 5 |
Note: Drummer has been completely purposefully omitted.
Magic Damage
| Rank | Human | Elf | Undead | Orc |
|---|---|---|---|---|
| 1 | Steam Punk | Druid | Lich | Wyvern Rider |
| 2 | Fire Mage | Alchemist | Succubus | Ice Wizard |
| 3 | Gunner | Forest Guardian | Sorcerer | |
| 4 |
###Quick Q&A
Q: How do all those players in the leaderboards complete all dungeons with a core of only a single tribe?
A: They don't. These players also have to swap out units to do dungeons their normal core are restricted from.
Q: Should I Senior/Trans my core?
A: Only if you can max out their gold levels consistently. Even then, this is only recommended for the Rank 1 core units of each table.
Posted Nov 12, 2016, 7:12 AM UTC · edited · locked