[IDEA] Hidden traps do not affect FC cooldown
Reason: After a clan member has practiced on your base enough times, the bombs and teslas are known, and the base becomes a little stale for it. It would be helpful to be able to relocate them without cooldown penalty to keep it fun for clan members and to find better spots to hide them in. This would not affect war except in the rare instance that you already had a base identical to an enemy's.
Posted Nov 19, 2016, 6:52 PM UTC
I just want to be able to move my walls. When I upgrade to to a magma I immediately put it where I want it on my war base, so my war base is never available for FC :(
If you can spare a home layout, copy your war base to a home layout, update the specific wall you want there, and it will be the same wall that gets updated in your war base.
That's actually a really good idea!
someone else a lot of people dont know, you can highlight a wall, switch active layouts, and the same wall stays highlighted