Here's a list of some community-found problems within Battleborn. Can you tell me which of them have already been fixed? Thank you!
#Please read the title before commenting! I am asking you to look at this list of previously mentioned problems and let me know which ones have already been fixed, so I can update the bigger list. If you have a new issue to bring up, go to the main suggestions thread here:
https://www.reddit.com/r/Battleborn/comments/4m3055/have_ideas_for_improvements_to_battleborn_leave/
PVP/PVE
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sentries taking damage after the end-game timer is up
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On The Experiment, on the first wave defense area, if you go for the spawners too quickly you can defeat all enemies without killing enough for the wave to complete and allow you to progress through the level
SPECIFIC CHARACTERS
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Kelvin: PS4 bugs such as third gear piece not activating properly, his character being invisible in spectator mode after you die, getting stuck leaving through the bay doors
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Reyna: fluidity of transfer between skills and primary attacks, when the animation shows she has reloaded, her reload can be interrupted
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Marquis: framerate issues while scoping in
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Montana: dash hitbox (there’s a blind spot on both sides where the enemy can stop your dash but not be hit by it)
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Oscar Mike: running seems very bouncy especially when he jumps, causing lots of screen shaking (on Xbox One)
SPLIT SCREEN
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different gear rewards for both members of split screen play
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no pausing in story mode, timing out and getting booted if idle for 5 minutes, 2nd player can't join if booted
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not being able to play the prologue in split screen
RANDOM BUGS
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On the last defense section of Renegade, inside the room with Caldarius at the center, there is a stack of crates near the bottom entrance with the sloped walls. Small characters such as Miko and Orendi can fall behind these crates and get stuck.
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In The Saboteur level, in the defense area with the reactor at the center of the room, if two characters die, and use respawn at the same time, they end up in a room in a high up corner and need to jump through a trap door to enter the level again. That trap door only opens once letting one person through, anyone else gets stuck if they don't jump through at exactly the same time.
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Bosses getting stuck too high on the map in the end of The Heliophage to be reached by certain characters [as seen here] (http://xboxdvr.com/gamer/Topsi%20Krett/video/17899018)
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whiskey foxtrot’s Scrap banks and Toby’s booster CD is bugged so that if you fire a shot anytime between the cd of one charge the internal timer will reset to the full cooldown
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not being able to switch back to PS4 controls from vita controls
Posted Dec 12, 2016, 7:10 AM UTC · edited