r/DBZDokkanBattle•
Falform

The LR Super Attack Animations

Fluff

Alright so before this gets any hate, I like all the animations, every unit has at least one animation that's unique to them which is good but they all have problems that bug me when I watch them.

First let's go with LR Goku

12 Ki - Upwards Kamehameha : A reused super but fair enough

18 Ki - Super Spirit Bomb : His unique animation where he goes Super Saiyan after throwing the Spirit Bomb (I wish we could see him actually transform but whatever). The problem with this one is small and it's just the changing from damaged clothes to fresh clothes. Also first half of his super is reused animations from other Spirit Bomb Gokus

LR Androids Both Supers

12 Ki - Rush attack from the left side then ki blasts from above

18 Ki - Rush attacks from both sides leading upwards followed by a kick down then a big blast from the left side

Anyone else see something weird there? I feel like they got the blast at the end the wrong way around. Sure you can see the androids moving up slightly in the 12 ki attack but it was a very strange choice.

Finally LR Piccolo the reason why I made this post

Presumably his 18 ki Super

I can't be the only one who sees him clipping in-front of Nappa while he's charging him can I? It's so easy to see in and in your face.

Excluding the fact that I think this is the worst attack out of all the LRs (It's still really good though!) this one clearly has the biggest problem. I just hope it get's fixed before release.

Posted Dec 14, 2016, 3:03 PM UTC

2126
DbzBilyIM MY FATHER'S SOOOON•

Yea I don't like LR piccolos SA. It feels messy

9
FalformOP•

Hopefully this isn't his 18 Ki super and theirs more to come. Plus what is that squeaking sound effect?

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DbzBilyIM MY FATHER'S SOOOON•

Yeah I noticed that too. The card isn't out yet so let's wait but I'm a little disappointed

2
FalformOP•

So long as his actual card gets even better I'll live somehow

3
BirthBySorrowFuck Humans•

Supers are generally poorly animated but masterfully edited so as to seem somewhat fluid. I certainly notice issues with almost every SA I see, but if you just casually watch in the flow of a fight they seem pretty badass (especially with how fast and furious they come on x2 speed; battles flow so nicely sometimes it's a spectacle to watch).

Anyone else see something weird there? I feel like they got the blast at the end the wrong way around. Sure you can see the androids moving up slightly in the 12 ki attack but it was a very strange choice.

Use your imagination. For example:

12 Ki: To me, it seems like they knock him horizontally, fly up in the direction he is flying and pass him from above before firing down just as he flies by.

18 Ki: The Androids knock him downward but he is able to recover himself before striking the ground. They then appear directly in front of him to his surprise and blast him to Hell.

4
FalformOP•

Yep I agree with you there, I would have just thought they'd put more effort into these "Legendary Rares"

Also I think those are pretty big leaps for the imagination especially when they animated more suitable attacks for them already.

3
BirthBySorrowFuck Humans•

Also I think those are pretty big leaps for the imagination

It's called imagination for a reason. If they animated everything it'd be 2 minutes long. The point of it is to "seem" grander because they are LR's yet still flow within the stream of battle. It's just an artistic technique they chose to employ.

2
FalformOP•

That's fair enough if it works for you but for me personally it doesn't flow right (Which they could improve by as I've said before swapping the final blast attacks around)

1
BirthBySorrowFuck Humans•

Which they could improve by as I've said before swapping the final blast attacks around

Yeah, I saw what you meant by that. It probably would have been wiser to do so. Not sure why it was reversed, could have been an editing mistake or they just thought the illusion of perceived speed would wow most.

1
gogeta-sanWhy didn't you DOOOOODGE•

The 12 ki one I can see as it also happens a lot in the anime and fighting games, but the 18 ki one is just weirdly animated. It is missing parts of the attack to make sense. They kick him down immediately start their blast. It's just a horrible super that barely differs from the 12Ki one imo

1
BirthBySorrowFuck Humans•

It is missing parts of the attack to make sense.

Like I say, use your imagination.

It's not difficult to assume they snap vanished and appeared in front of him.

1
gogeta-sanWhy didn't you DOOOOODGE•

The LR androids super really feel like the same attack. They hardly differ imo. It also annoys me greatly that the 18 ki one is weird. They knock the enemy down and then shoot a blast from the same vertical position as the enemy instead of firing a blast from above.

3
FalformOP•

Exactly, just swap the supers around and bam problem solved

1
gogeta-sanWhy didn't you DOOOOODGE•

That's why the LR picollo super looks nicer. Clipping is happening a lot in Dokkan battle especially with Kamehameha's. A lot of the time the blast is incorrect position or the hands are partly visable or not visable etc...

I don't know if swapping would make the problem solved. They both kick the enemy down, plus they are waaay to similar.

1
FalformOP•

Yeah they're both beatdowns except the second one uses their SSR artwork at the start

1
DGRZ100Yoho!•

If you really see that, is an special launched at 3 of ki, actually at that moment has 7 of ki, not 18

1
FalformOP•

I did see that, what makes me think that this is the 18 Ki is that logically it would be the one they would want to show off while the 12 Ki is just Special Beam Cannon

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CatsLeMattsGas the Ningens, race war now!•

So am I the only one who was assuming that the super attack wasn't finished yet?

1
FalformOP•

I really hope that's the case but I can't think of any past examples where they've changed something

1
CatsLeMattsGas the Ningens, race war now!•

It isn't even technically released yet, so there's probably still more work to be done on it. That;s probably why in the video he did like 800 damage.

1
V_AbhishekWhy can't I summon this fool•

If you pause it right at the beginning, you can spot the ki indicator which shows he had 8 ki. Now, whether that actually meaning anything is up to you, but they might, just maybe, be holding out on us.

1
FalformOP•

True they might be but odds are this is the big 18 Ki super. It's most likely a modded game so the Ki isn't a reliable source. His 12 Ki will probably be special beam cannon. Plus they would want to show off the cool attack

1
Kid_fox•

The problem with lr goku's spirit bomb is that the screen shifts either to the right/left after because of how hard he hits lol

1
mostCreativeName1Still the SR king?•

I love the LR Piccolo super. I didn't notice the clipping until it was mentioned in the post that first came out about it.

1
DarkestKnight75Rebuilding The Universe... In My Vision!!•

Piccolo's GLORIOUS 800 damage 18 ki super tho 😂😂😂.

0