badlogicgames@badlogic | libGDX dictator•

Uh oh. WIP! Will require UE4 4.15 on Windows cause their UnrealBuildTool has a bug preventing it from compiling plain old C with VC++. Our PR was merged, hope UE4 4.15 comes soon.

2
Lazy_Developer•

Any ETA for the other pending issues on GitHub?

2
badlogicgames@badlogic | libGDX dictator•

Which ones specifically?

2
Lazy_Developer•

I am mainly interested in "Support multiple atlas pages in threejs #677".

2
badlogicgames@badlogic | libGDX dictator•

We haven't gotten any issue reports or forum post on THREE.js, which is why that hasn't been fixed yet. I'll try to find some time to fix it up soonish.

3
PhonyGnostic•

Fuck spine. They troll the game maker forums to scare people away from using 2d bone animated sprites unless everyone in the project buys a license.

-4
n4teEsoteric Software•

Ehh? We've posted on the GameMaker forum exactly once. You only need a Spine license if you 1) need to run the Spine editor, or 2) are the one publishing a game which uses the Spine Runtimes. Other people on your team don't need a Spine license.

4
TRITUN•

Sorry if this is a dumb question and off topic, but as you are the author of spine I was wondering if pixel art worked well with the program, or only vector art.

2
n4teEsoteric Software•

Spine only does raster images, no vector. Check out Using Spine with Pixelart in Dan The Man for some insight on using Spine with a pixel art style.

1
TRITUN•

Oh awesome thank you!

1
cheezballs•

No. No they don't.

3