[PvP] Hero Counter Megathread

Hey everyone going to make a Hero Counter Megathread for PvP.

 

Updated December 25th, 2016

IN PROGRESS

 



 

#Heroes

 



 

##[] (#Alana) Alana

 

####Class: Middle Line DPS

 

####Abilities:

  • Ambush: Ambush and assassinate an unfortunate enemy, deals a large amount of Physical Damage that ignores enemy Armor, also hits nearby enemies with splash damage.

  • Energy Shield: Every time Alana kills an enemy, she gains an energy shield with 5 layers. Each layer can block an attack, and give Alana 80 energy. She is also immune to control spells while using the Energy Shield.

  • Poison Dart: Shoot a toxic dart to deal Physical Damage equivalent to a basic attack and reduce an enemy's Physical Armor.

  • Assassin's Intellect: Increases the whole party's Physical Attack.

 

####Counters

HeroExplanation
[] (#Arachna)Standard anti-physical hero counter, Arachna's DOT damage will drain Alana's HP every time she hits Arachna.
[] (#Arachna2)Same as Arachna except her AW skill will drain Alana's HP far quicker past the 50% mark.
[] (#Taurus)Stuns and does massive damage to mid line heroes.

 


##[] (#Alastair) Alastair

 

####Class: Back Line DPS

 

####Abilities:

  • Bolt of Devastation: Call a bolt of lightning down from the heavens, inflicting Massive Magic Damage on a single enemy.

Transform: Use powerful magic to temporarily turn a single enemy into a harmless duck, reducing their Magic Armor.

  • Cosmic Blast: Summon an arcane blast which deals Magic Damage to a single enemy and Blinds them.

  • Ancient Wisdom: Alastair's wisdom gives his teammates an advantage in battle, increasing their Magic Attack.

####Counters

[] (#Nightshade) [] (#Nightshade2) [] (#Tanya) [] (#Taurus)

 


##[] (#Aqua) Aqua

 

####Class: Middle Line DPS

 

####Abilities:

  • Water Dragon: Aqua transforms into a huge water dragon, rushing towards the enemy party. Deals AOE Physical Damage and reduces enemies' Physical Armor.

  • Flash Flood: Aqua blasts the enemy with high pressure water, dealing physical damage and stunning the target.

  • Water Warrior: Aqua summons a warrior that takes the form of a random enemy. The warrior starts with a certain percentage of that enemys' max health and physical attack, and uses identical abilities. The vast majority of enemies are able to be duplicated.

  • Elemental Protection: Aqua uses hydration to protect his teammates, increasing the magic armor of all allies.

 

####Counters

[] (#Driller) [] (#Taurus)

 


##[] (##Aqua2) Aqua (AW)

 

####Class: Middle Line DPS

 

####Abilities:

  • Water Dragon: Aqua transforms into a huge water dragon, rushing towards the enemy party. Deals AOE Physical Damage and reduces enemies' Physical Armor.

  • Flash Flood: Aqua blasts the enemy with high pressure water, dealing physical damage and stunning the target.

  • Water Warrior: Aqua summons a warrior that takes the form of a random enemy. The warrior starts with a certain percentage of that enemys' max health and physical attack, and uses identical abilities. The vast majority of enemies are able to be duplicated.

  • Elemental Protection: Aqua uses hydration to protect his teammates, increasing the magic armor of all allies.

  • Rehydrate: When his health is at less than 30%, Aqua will retake the form of a water-drop and regain some health and energy.

 

####Counters

[] (#Driller) [] (#Taurus)

 


##[] (#Arachna) Arachna

 

####Class: Middle Line DPS

 

####Abilities:

  • Noxious Cloud: Release a noxious cloud of venom, dealing Magic Damage to the nearest enemy, also additional damage over time. If the target dies from the cloud, it will spread to the nearest target, resetting the timer on the spell's damage over time.

  • Poison Glob: Hurl a poison blob at an enemy, deals Magic Damage and additional damage over time.

  • Web Snare: Throw a web, dealing Magic Damage. Enemies hit by the web can't move, Dodge, or use any Physical Attacks.

  • Toxic Spine: Defend yourself with a toxic spine, applying a damage-over-time effect to enemies who hit you with a physical attack.

 

####Counters

[] (#Cara) [] (#Dokras) [] (##Dokras2) [] (#Firehawk) [] (#Serafine) [] (#Serafine2) [] (#Taurus) [] (#Zem)

 


##[] (#Arachna2) Arachna (AW)

 

####Class: Middle Line DPS

 

####Abilities:

  • Noxious Cloud: Release a noxious cloud of venom, dealing Magic Damage to the nearest enemy, also additional damage over time. If the target dies from the cloud, it will spread to the nearest target, resetting the timer on the spell's damage over time.

  • Poison Glob: Hurl a poison blob at an enemy, deals Magic Damage and additional damage over time.

  • Web Snare: Throw a web, dealing Magic Damage. Enemies hit by the web can't move, Dodge, or use any Physical Attacks.

  • Toxic Spine: Defend yourself with a toxic spine, applying a damage-over-time effect to enemies who hit you with a physical attack.

  • Potent Venom: Damage-Over-Time dealt by Arachna's abilities will be increased on targets with less than 50% of their Max Health.

 

####Counters

[] (#Cara) [] (#Dokras) [] (##Dokras2) [] (#Firehawk) [] (#Serafine) [] (#Serafine2) [] (#Taurus) [] (#Zem)

 


##[] (#Arcturus) Arcturus

 

####Class:

 

####Abilities:

 

####Counters

[] (#Firehawk) [] (#Gus) [] (#Kong) [] (#Nightshade) [] (#Nightshade2) [] (#Tanya)

 


##[] (#Arcturus2) Arcturus (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Ariel) Ariel

 

####Class: Middle Line DPS

 

####Abilities:

  • Flower Power: Cast a powerful spell known only to fairies, dealing severe Magic Damage to all enemies on the field.

  • Radiant Orb: Unleash a brilliant orb which deals Magic Damage to enemies in its path.

  • Pixie Dust: Throw pixie dust at the enemy party, dealing AOE Magic Damage as well as having a Silencing effect.

  • Perpetual Shield: Summon a shield that protects Ariel from both Magic and Physical Damage. The shield disappears after absorbing one hit, but it regenerates ever 12 seconds.

 

####Counters

[] (#Aqua) [] (#Aqua2) [] (#Ezio) [] (##Ezio2) [] (#Firehawk) [] (#Jasmine) [] (#Li-Twins) [] (##Li-Twins2) [] (#Nightshade) [] (#Nightshade2) [] (#Tanya) [] (#Tareth) [] (#Xanos) [] (#Zem)

 


##[] (#Ariel2) Ariel (AW)

 

####Class: Middle Line DPS

 

####Abilities:

  • Flower Power: Cast a powerful spell known only to fairies, dealing severe Magic Damage to all enemies on the field.

  • Radiant Orb: Unleash a brilliant orb which deals Magic Damage to enemies in its path.

  • Pixie Dust: Throw pixie dust at the enemy party, dealing AOE Magic Damage as well as having a Silencing effect.

  • Perpetual Shield: Summon a shield that protects Ariel from both Magic and Physical Damage. The shield disappears after absorbing one hit, but it regenerates ever 12 seconds.

  • Multi-Shield: Allows for Ariel's Perpetual Shield to have multiple layers, meaning that it may now absorb more than one hit before breaking. Each time that one of Ariel's other abilities deals damage to an enemy, there is a chance that another layer will be added to her Perpetual Shield.

 

####Counters

 


##[] (##Avior) Avior

 

####Class: Middle Line DPS

 

####Abilities:

  • Dark Guardian: Avior comes to the aid of his teammates, absorbing most of the damage that would have been taken by his allies for a short period, and deflecting some of the damage back at an enemy when the ultimate ends. While using this ultimate, Avior has all four layers of Dragonscale Armor (see 4th ability), and is immune to control abilities. If Avior is hit by what would be a lethal attack while using this ultimate, the damage will be blocked and deflected back at an enemy unit immediately.

  • Aerial Ally: Avior summons a dragon ally that hovers over the enemy back line, launching attacks that which deal magic damage and interrupting enemy abilities. The summoned dragon only exists for a short time before exploding, which also deals magic damage and stuns enemies in the immediate vicinity.

  • Ghosts of the Fallen: Avior feasts on the health lost by enemies and allies alike, strengthening his basic attack. This ability has three tiers, a new tier is activated everytime any unit takes a significant amount of damage. The first tier turns his basic attack from physical to magic. The second tier tier gives his basic attacks additional damage and increases his attack speed. The third tier allows his basic attack to fire an additional projectile.

  • Dragonscale Armor: Avior relies on his tough dragon-scales to protect him, giving him increased physical and magic armor. By default he has one layer of dragon scales which cannot be destroyed, and he will grow up to 3 additional layers over time. Each layer can withstand at least 4 hits before breaking (the layers also heal themselves over time).

 

####Counters

[] (#Ezio) [] (##Ezio2) [] (#Nightshade) [] (#Nightshade2) [] (#Tanya) [] (#Tareth) [] (#Xanos) [] (#Zem)

 


##[] (##Avior) Avior (AW)

 

####Class: Middle Line DPS

 

####Abilities:

  • Dark Guardian: Avior comes to the aid of his teammates, absorbing most of the damage that would have been taken by his allies for a short period, and deflecting some of the damage back at an enemy when the ultimate ends. While using this ultimate, Avior has all four layers of Dragonscale Armor (see 4th ability), and is immune to control abilities. If Avior is hit by what would be a lethal attack while using this ultimate, the damage will be blocked and deflected back at an enemy unit immediately.

  • Aerial Ally: Avior summons a dragon ally that hovers over the enemy back line, launching attacks that which deal magic damage and interrupting enemy abilities. The summoned dragon only exists for a short time before exploding, which also deals magic damage and stuns enemies in the immediate vicinity.

  • Ghosts of the Fallen: Avior feasts on the health lost by enemies and allies alike, strengthening his basic attack. This ability has three tiers, a new tier is activated everytime any unit takes a significant amount of damage. The first tier turns his basic attack from physical to magic. The second tier tier gives his basic attacks additional damage and increases his attack speed. The third tier allows his basic attack to fire an additional projectile.

  • Dragonscale Armor: Avior relies on his tough dragon-scales to protect him, giving him increased physical and magic armor. By default he has one layer of dragon scales which cannot be destroyed, and he will grow up to 3 additional layers over time. Each layer can withstand at least 4 hits before breaking (the layers also heal themselves over time).

  • Grip of Mortality: Avior constantly monitors the battlefield for an enemy with low health. When he's found his target, he grasps their soul, causing them to lose health over time. This ability also weakens the effect of healing spells cast upon the enemy hero.

 

####Counters

[] (#Ezio) [] (##Ezio2) [] (#Nightshade) [] (#Nightshade2) [] (#Tanya) [] (#Tareth) [] (#Xanos) [] (#Zem)

 


##[] (#Baltor) Baltor

 

####Class:

 

####Abilities:

 

####Counters

[] (#Arachna) [] (#Arachna2)

 


##[] (#Bloodspear) Bloodspear

 

####Class: Middle Line DPS

 

####Abilities:

  • Ghosts of the Ancients: Bloodspear invokes the spirits of the ancients to help his entire party increase their Physical and Magic Attack as well as their Attack Speed.

  • Blessed Spear: Bloodspear throws a blessed at a single enemy, dealing a massive amount of Physical Damage. If Bloodspear's 4th ability is unlocked , Blessed Spear will place the Curse of Destruction twice on the target.

  • Shield Smash: Bloodspear delivers a vicious hit with his shield, knocking enemies back and dealing Physical Damage.

  • Curse of Destruction: Every time Bloodspear hits an enemy, the enemy is afflicted with a curse making them more susceptible to Bloodspear's next attack. The curse can be inflicted up to 5 times per enemy, each time increasing the damage they will receive from Bloodspear's next attack.

 

####Counters

 


##[] (#Boomer) Boomer

 

####Class: Back Line DPS

 

####Abilities:

  • TNT: Throw a cluster of TNT to deal massive Physical AOE Damage to an enemy.

  • Incendiary: Fire an incendiary round to deal heavy Magic Damage to the enemy's back line.

  • Ice Bomb: Use an ice bomb to freeze and deal Magic Damage to a single target.

  • Nitroglycerine: The addittion of this high explosive makes your allies' weapons even more deadly. Increases all allies Physical Crit Rating.

 

####Counters

 


##[] (#Cara) Cara

 

####Class: Middle Line Support

 

####Abilities:

  • Cage of Eternity: Cara traps an enemy in a cage and inflicts a curse on them, dealing magic damage. over-time and stunning them. While this ultimate is being used, Cara is immune to all control abilities.

  • Kiss of Death: Cara kisses an enemy, cursing them with greatly reduced Physical Attack and frezing them for a short period.

  • Flower Beam: Cara shoots a laser beam that deals magic damage to a single enemy. Cara will gain as much health as the enemy loses.

  • Nightmare: Cara hypnotizes the enemy into a dream-state and they are frozen until they take an attack. If they are not awakened by an attack, the dream-state will transfer to another enemy. The dream-state may be transferred twice at most.

 

####Counters

[] (#Aqua) [] (#Aqua2) [] (#Cara) [] (#Dokras) [] (##Dokras2)

 


##[] (#Crusher) Crusher

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Cyana) Cyana

 

####Class: Middle Line DPS

 

####Abilities:

  • Toxic Blast: Cyana summons a huge poison blossom which explodes, dealing magic damage and damage-over-time to the entire enemy party. Increases the level of all poison pools on the field by one.

  • Lethal Defender: Cyana summons a predatory plant which deals physical damage to nearby enemies. If the plant is destroyed, a poison pool will form on the ground, which deals damage-over-time to enemies in the area. If there is already a poison pool in that position when a Lethal Defender dies, the pool will be leveled up by one.

  • Poison Lily: A poison lily will rise form one of the poison pools on the battlefield. The flower lowers the physical armor of the nearby enemies, and cannot be targeted with attacks, although it may take AOE damage.

  • Deadly Vapor:** Cyana constantly emits an invisible mist of posion, causing all enemies to take increased damage-over-time from other attacks.

 

####Counters

 


##[] (##Dina) Dina

 

####Class: Front Line DPS

 

####Abilities:

  • Prehistoric Beast: Dina Transforms into a dinosaur that has increased attack range and attack speed, as well as extremely fast health recovery. While in dinosaur form, she can also reflect 60% of the damage she receives back at enemies.

  • Golden Shield: Dina hides behind a golden shield, reducing the damage she takes by 50%. If she takes 4 attacks within a short period, she will react by dealing a large amount of AOE physical damage.

  • Savage Slash: Dina unleashes her built up potential all at once, dealing a quick series of strikes to an enemy in front of her, dealing physical damage and lifting the enemy.

  • Predator's Claws: While in dinosaur form, Dina will slash at enemies with her sharp claws as her basic attack, dealing additional physical damage over a larger area.

 

####Counters

 


##[] (#Dokras) Dokras

 

####Class: Middle Line DPS

 

####Abilities:

  • ** Nature's Fury:** Dokras summons a lightning storm which successively strikes each enemy in random order, dealing magic damage. Each strike deals 50% more damage than the previous.

  • Rise of the Warriors: Dokras summons two tiny but fearsome hedgehog warriors, which possess strong Magic Armor.

  • Entangle: An enemy becomes tangled in vines, unable to move, Dodge, or use Physical Attack.

  • Spirit's Protection: Dokras asks the spirits for protection, reducing the amount of Magic Damage he receives.

 

####Counters

[] (#Dokras) [] (##Dokras2) [] (#Kong) [] (#Nightshade) [] (#Nightshade2) [] (#Tanya) [] (#Zem)

 


##[] (##Dokras2) Dokras (AW)

 

####Class:

 

####Abilities:

  • ** Nature's Fury:** Dokras summons a lightning storm which successively strikes each enemy in random order, dealing magic damage. Each strike deals 50% more damage than the previous.

  • Rise of the Warriors: Dokras summons two tiny but fearsome hedgehog warriors, which possess strong Magic Armor.

  • Entangle: An enemy becomes tangled in vines, unable to move, Dodge, or use Physical Attack.

  • Spirit's Protection: Dokras asks the spirits for protection, reducing the amount of Magic Damage he receives.

  • Lying in the Wait: At the start of battle, Dokras will be held in reserve off the battlefield, over time building up Physical Attack, Attack Speed, and Energy. He may be called into battle at any time. When fighting in the Arena he will enter battle 30 seconds after the battle begins.

 

####Counters

 


##[] (#Zeno) Dr. Zeno

 

####Class: Middle Line DPS

 

####Abilities:

  • Cerebral Fire: Dr. Zeno summons a flaming orb that revolves around him, granting him increased Physical and Magic Attack until the end of the wave, as well as restoring some health. He may use this Ability multiple times during a wave, having a cumulative effect.

  • Laser Cannon: Sweep the battlefields with a high-powered laser, dealing AOE magic damage.

  • Corrosive Slime: Dr. Zeno fire a ball of slime from his weapon, sticking to one or more enemies. The slime deals Magic Damage and is guaranteed to Slow affected enemies.

  • Mental Forcefield: Dr. Zeno focuses on his enormous mental energy on protecting his teammates, increasing the Magic Armor of all allies.

 

####Counters

 


##[] (#Zeno2) Dr. Zeno (AW)

 

####Class: Middle Line DPS

 

####Abilities:

  • Cerebral Fire: Dr. Zeno summons a flaming orb that revolves around him, granting him increased Physical and Magic Attack until the end of the wave, as well as restoring some health. He may use this Ability multiple times during a wave, having a cumulative effect.

  • Laser Cannon: Sweep the battlefields with a high-powered laser, dealing AOE magic damage.

  • Corrosive Slime: Dr. Zeno fire a ball of slime from his weapon, sticking to one or more enemies. The slime deals Magic Damage and is guaranteed to Slow affected enemies.

  • Mental Forcefield: Dr. Zeno focuses on his enormous mental energy on protecting his teammates, increasing the Magic Armor of all allies.

  • Antimatter Sphere: Dr. Zeno uses antimatter to create a protective sphere around him when he is close to death. The antimatter sphere can deflect a single attack of any type or strength, and also restores a small amount of health to Dr. Zeno.

 

####Counters

 


##[] (#Drago) Drago

 

####Class: Front Line Tank

 

####Abilities:

  • Thunderous Axe: Make the earth tremble with a massive axe strike, dealing Physical Damage and stunning enemies within a large range.

  • Boomerang Blade: Throw an axe which inflicts Physical Damage on every enemy in its path.

  • Warcry: Release a mighty roar to weaken the enemy's Physical Armor and deal AOE Physical Damage.

  • Defensive Stance: Move into a defensive stance to strengthen your Physical Armor.

 

####Counters

 


##[] (#Driller) Driller

 

####Class: Front Line Tank

 

####Abilities:

  • Scalding Steam: Driller releases a blast of steam which deals physical damage to nearby enemies and stuns them for a short period. This ultimate can be used when Driller's energy is at 50% or higher.

  • Underground Ambush: Driller drills underground, then ambushes the enemy with the highest magic attack from below. The enemy will take physical damage and be stunned, and nearby enemies will be knocked back.

  • Missle Rain: Driller fires a pair of missiles which split into 3 smaller explosives which then rain down on the entire enemy party. Each explosive deals damage over a small area. If a single enemy is hit by two or more explosives, they will be stunned.

  • Armor-Plating: Driller enjoys the protection of heavy armor plates. The lower Driller's remaining health, the more protection they provide against Magic and Physical Attacks.

 

####Counters

 


##[] (#Elric) Elric

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Ember) Ember

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Enrique) Enrique

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Esabel) Esabel

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Ether) Ethera

 

####Class: Middle Line DPS

 

####Abilities:

  • Event Horizon: Ethera creates a rip in space-time which covers the enemy formation. All enemies within the range may be frozen, but Ethera can move freely, repeatedly striking her helpless foes and dealing Physical Damage.

  • Paralyze: Ethera strikes enemies with her hammer made from an exotic alloy, dealing AOE Physical Damage and temporarily freezing enemies within a small area. If she is not within striking distance of enemies, she will leap to the front lines to deliver this attack, then return to her original position.

  • Dimensional Shift: Ethera increases her Dodge Rating. In addition, every time she successfully dodges, Ethera will recover some energy.

  • Time Warp: Every time Ethera uses her basic attack, it has a 50% chance of creating a time warp. All enemies caught in the time warp will be temporarily slowed.

 

####Counters

 


##[] (#Ethera2) Ethera (AW)

 

####Class:

 

####Abilities:

  • Event Horizon: Ethera creates a rip in space-time which covers the enemy formation. All enemies within the range may be frozen, but Ethera can move freely, repeatedly striking her helpless foes and dealing Physical Damage.

  • Paralyze: Ethera strikes enemies with her hammer made from an exotic alloy, dealing AOE Physical Damage and temporarily freezing enemies within a small area. If she is not within striking distance of enemies, she will leap to the front lines to deliver this attack, then return to her original position.

  • Dimensional Shift: Ethera increases her Dodge Rating. In addition, every time she successfully dodges, Ethera will recover some energy.

  • Time Warp: Every time Ethera uses her basic attack, it has a 50% chance of creating a time warp. All enemies caught in the time warp will be temporarily slowed.

  • Wormhole: Ethera has a 20% chance of avoiding any tupe of damage below a certain limit. She will still take damage that exceeds the limit.

 

####Counters

 


##[] (#Ezio) Ezio

 

####Class: Front Line DPS

 

####Abilities:

  • Requiescat in Pace: Ezio targets the weakest enemy, launching an attack which deals a large amount of physical damage and cannot be dodged. If he succeeds in killing the target, Ezio will throw a Smoke Bomb which Blinds nearby enemies, reducing their hit rate.

  • Kill Streak: Eziostrikes each enemy on the field at least once with a quick and deadly attack, dealing physical damage and stunning them. While carrying out these attacks he is immune to all types of damage.

  • Legendary Stealth: Using his renowned stealth, every 12 seconds Ezio is able to dodge a physical attack by which he normally would have been hit. He will also use throwing knives, which deal initial physical damage and damage-over-time.

  • Eagle Vision: Ezio activates his sixth-sense, increasing his Dodge Rating. After successfully dodging, he will use his basic attack and Kill Streak more quickly. He will also gain 50 Energy every time he dodges.

 

####Counters

[] (#Arachna) [] (#Arachna2) [] (#Cara), [] (#Dokras) [] (##Dokras2)

 


##[] (##Ezio2) Ezio (AW)

 

####Class: Front Line DPS

 

####Abilities:

  • Requiescat in Pace: Ezio targets the weakest enemy, launching an attack which deals a large amount of physical damage and cannot be dodged. If he succeeds in killing the target, Ezio will throw a Smoke Bomb which Blinds nearby enemies, reducing their hit rate.

  • Kill Streak: Eziostrikes each enemy on the field at least once with a quick and deadly attack, dealing physical damage and stunning them. While carrying out these attacks he is immune to all types of damage.

  • Legendary Stealth: Using his renowned stealth, every 12 seconds Ezio is able to dodge a physical attack by which he normally would have been hit. He will also use throwing knives, which deal initial physical damage and damage-over-time.

  • Eagle Vision: Ezio activates his sixth-sense, increasing his Dodge Rating. After successfully dodging, he will use his basic attack and Kill Streak more quickly. He will also gain 50 Energy every time he dodges.

  • Veteran Killer: With skills learned from years of experience, every time Ezio deals damage he will increase his Physical Attack for 4 seconds. he can further build up his Physical Attack if he deals damage multiple times within the 4 second period.

 

####Counters

[] (#Arachna) [] (#Arachna2) [] (#Cara), [] (#Dokras) [] (##Dokras2)

 


##[] (#Firehawk) Firehawk

 

####Class:

 

####Abilities:

 

####Counters

[] (#Aqua) [] (#Aqua2) [] (#Cara) [] (#Jasmine) [] (#Nightshade) [] (#Nightshade2) [] (#Xanos)

 


##[] (#Flora) Flora

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Gale) Gale

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Garrick) Garrick

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Gizmo) Gizmo

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Gus) Gus

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Hanzo) Hanzo

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (##Havoc) Havoc

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Havok2) Havoc (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Jasmine) Jasmine

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Kaneq) Kaneq

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Kaneq2) Kaneq (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Killjoy) Killjoy

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Kong) Kong

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Konrad) Konrad

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (##Lars) Lars

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Leah) Leah

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Leon) Leon

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Li-Twins) Li Twins

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (##Li-Twins2) Li Twins (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Ling-Ling) Ling-Ling

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Lucius) Lucius

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Magdor) Magdor

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Malrath) Malrath

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (##Malrath2) Malrath (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Mariana) Mariana

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Mortus) Mortus

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Mortus) Mortus (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Musashi) Musashi

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Namtar) Namtar

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (##Namtar2) Namtar (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Nightshade) Nightshade

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Nightshade2) Nightshade (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Octo) Octo

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Osiris) Osiris

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Riley) Riley

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (##Sagar) Sagar

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Selene) Selene

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Serafine) Serafine

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Serafine2) Serafine (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Shirley) Shirley

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Slim) Slim

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Sumiko) Sumiko

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Tanya) Tanya

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Tareth) Tareth

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Taurus) Taurus

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Tholin) Tholin

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Tholin2) Tholin (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Torsen) Torsen

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Ulfang) Ulfang

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Urestag) Urestag

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Vernos) Vernos

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Vespix) Vespix

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (##Vespix2) Vespix (AW)

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Vincent) Vincent

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Wraxius) Wraxius

 

####Class:

 

####Abilities:

 

####Counters

 


##[] (#Xanos) Xanos

 

####Class: Front Line DPS

 

####Abilities:

  • Shockwave: Xano burrows under the enemy party, impaling multiple enemies on spikes before unleashing a huge shockwave that deals magic damage to nearby enemies.

  • Spikestrip: Xano burrows under the enemy party, impaling multiple enemies on spikes that emerge from the ground. The spikes lift enemies and deals Magic Damage. The more often Xanos is struck by Physical Attacks, the more often he will use this ability.

  • Sandstorm: When he has less than 40% of his max health, Xanos can summon a sandstorm that conceals him from the enemy and restores some of his health.

  • Neurotoxin: Xanos stings an enemy with his spiked tail, dealing Magic Damage and injecting the enemy with venom that does Damage-Over-Time. If the enemy is killed while under the influence of the venom, they will emit a burst of venom that will deal damage to the surrounding enemies.

 

####Counters

[] (#Cara) [] (#Garrick) [] (#Taurus)

 


##[] (#Zem) Zem

 

####Class: Front Line Tank

 

####Abilities:

  • Undead Power: Zem transforms his appearance and experiences a gain in physical and magic armor. At the same time he releases a wave of dark magic power which deals magic damage to surrounding enemies. A portion of the damage dealt is returned to Zem as health.

  • Risen from the Tomb: Zem places a gravestone that has a fixed amount of health on the battlefield. Every few seconds the gravestone summons a zombie, but loses one point of health. The zombies cannot be targeted by enemy attacks and may only take AOE damage. Every time the zombie attacks the enemy, they will receive a boost in attack speed and movement speed.

  • Grasp of the Dead: Zem summons an undead spirit, which reaches up from the earth and deals magic damage to enemies within range. A percentage of the damage dealt is returned as health to Zem and his summoned units.

  • Zombie Army: Whenever Zem loses a certain amount of health, he will summon a zombie. Every zombie that exists on the battlefield buffs Zem's magic and physical armor. When a zombie dies, Zem will gain some health and energy.

 

####Counters

[] (#Alastair) [] (#Cara) [] (##Dina) [] (#Garrick) [] (##Havoc) [] (#Havoc2) [] (#Li-Twins) [] (##Li-Twins2) [] (#Slim) [] (#Zem)

 


 



 

Posted Dec 17, 2016, 11:04 AM UTC · edited

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