r/MobiusFF•
Pagsrdt

Unguard or Debarrier?

Question

"Nullifies" sounds better than "lowers"

Do we have numbers on those?
How do they work?
Which one should be better?

Posted Dec 26, 2016, 1:35 PM UTC

613
FuramiT•

Unguard has no effect during break, and Debarrier in basically all cases will increase damage by more.

Enemies have a defense stat which reduces incoming damage (for example, essences/wisps reduce damage by 30%), and Unguard just removes that. However, when an enemy is broken their defense stat is nullified anyway.

Debarrier is a flat 1.5x damage modifier to the enemy.

Even Unguard on an essence will only increase damage outside of break by 1.43

The only real application for Unguard is if you're encountering support mobs (e.g. Pure elementals etc) which have extremely high defense or if you have both Debarrier and Unguard and want to nuke enemies outside of break because they're hard to break.

5
mr_funk•

The explanation doesn't make sense to me. If Debarrier "lowers defense" and during break an enemy's "defense stat is nullified", how is Debarrier lowering something that is already 0?

1
FuramiT•

Shitty in-game wording \o/

Debarrier "lowers defense" because the enemy takes more damage (note that I don't talk about defense with regards to Debarrier, only that it's a damage modifier), it has no interaction with the enemy's defense stat.

5
PagsrdtOP•

Thanks dude!

Keep being awesome

1
Legendary_Odin•

Debarrier or weaken only seem to increase damage by 33% each..

1
FuramiT•

Didn't say anything about weaken and it's already known to increase damage by around 30% anyway.

Debarrier however is definitely 1.5x. The seeming is probably because damage variation is a thing.

1
therealmoogle•

Unguard seems to increase the damage more than debarrier

1
sradac•

unguard does not increase damage, it removes damage reduction.

debarrier ACTUALLY increases damage dealt to the target by 1.5

4
SoulwingSeraph•

Unguard only works to nullify Prebreak Defense ( When enemy is in yellow or red gauge ) Debarrier works in both states.

1
SirPhoenix88•

If you apply it to heroes, some characters have a defense stat, like Knight. Unguard on a knight would make him squishy like a Mage. Unguard on a Mage would be useless because defense is already zero. Debarrier causes the target to take 50% more damage, so it is a damage buff similar to faith.

1
TurnipSlasher•

Why not both?

1
sradac•

both is only useful outside break, once broken unguard becomes a wasted card slot

1
Vampyre_Seth•

I'd say both on Ifrit and make him take a berserked, faithed 8* Mage, Pupu'd, 5* Iceforced L'cie Brand with a 4-Chain. (At Full health)...

Did I miss anything?

Snipe...

(Soon to be released) A highly upgraded 1-4 Mage weapon

Not sure from there

0