Farmable Characters: Examination of team compositions for Timed Events
All right, so with 1.9 updates we now have the timed event dailies requiring the use of specific characters, be it energy, physical, mystic, hero or villain, in order to compete in the events. I know there has been much complaining about this initially, but after some real game experience with them people are beginning to appreciate them more and more. as a new player, or even a veteran, you may find that what you are doing just isn't working for these events, so I wanted to breakdown the farmable characters, this includes campaign and arena packs, so that people have a better understanding of how these team might look.
lets list out every character, their affinity, their affiliation, what they offer in these team comps, and how you can obtain them:
arena pack specific:
(r)swamp thing - mystic - hero - brings good control for a mytics team, has enrage, str down, and mends built into his kit. solid choice overall for mystic or hero events if you have him.
(r)doomsday - energy - villain - brings sustained high damage and self sustain, invaluable with lack of a healer in the energy event. solid choice for energy or villain events if you have him.
(r)deathstroke - physical - villain - packs a silence, about all that's notable for the events, probably better options out there for either the physical or villains events, so don't worry if you don't have him.
(r)batman: the dark knight - physical - hero - brings good aoe str down, and has a self shield which is invaluable with lack of healer in the physical event, probably better options for the hero event. wouldn't worry too much if you don't have him.
(u)lex luthor: assault war suit - physical - villain - brings some buff purging and a self shield, very strong choice for the physical and villains events if you have him.
(u)batman: worlds greatest detective - physical - hero - brings buff purging and the only physical healer to speak of, great in the physical event if you have him.
(u)green arrow: castaway - physical - hero - has meter manipulation and invisibility built into his kit, great for staying alive in the physical event, if you have self healing allies on the team. use him if you have him, don't worry if you don't.
campaign farmable:
green lantern: hal Jordan - energy - hero - brings in self shielding and random chance to shield allies as well as a stun, one of the best choices for the energy event for sure, and everyone has him at the start, also has 7 nodes to farm him if you feel the need, I would recommend at least rank 2 so you can have the stun.
zatanna - mystic - hero - the premier healer in the game, also packs some buff removal, solid choice in either mystic or hero event.
batman: caped crusader - physical - hero - good burst damage for boss fights, also packs a silence to help against bosses if you cant finish them off quickly. invisibility is good if you have characters that can self heal or self shield. solid choice for either physical or hero events.
sinestro: yellow lantern - energy - villain - packs a good punch an aoe and has affinity resistance down built in, and some self healing. solid choice for the energy event and villain event
bane - physical - villain - has a self heal, this is very good in the physical and villain event as you will be without a main healer, packs a pretty good punch and has a chance to stun. solid choice for both physical and villain events.
green arrow: emerald archer - physical - hero - packs an aoe and some agility down as well as self debuff removal. very solid pick if you need his talents in the physical event.
lex luthor: survival support suit - energy - villain - the closest you get to a full healer in the energy category or villains category, also brings a team speed boost and some meter manipulation and buff purge. very solid choice for both the energy and villain events
cheetah - mystic - villain - brings some bleeds and burst damage, something a mystic team might like. a villains team might enjoy her str buffs and meter up as well. solid for either event.
cyborg - energy - hero - brings that huge hit to the bosses, has decent damage otherwise, but that's really all he brings is damage, so if you find you need more, he's got more. also appears in arena packs.
huntress - physical - hero - brings some big damage as well as evasion, which is good due to the lack of healers in the physical category. solid choice in the physical event. also appears in arena packs.
chemo - energy - villain - his bleeds may be slow, and so is he, but he brings high health and self healing in the form of mends, can also slow down the enemy team. good enough at times. also appears in arena packs.
Harley: mad jester - physical - villain - brings a taunt and evasion to physical and villain teams, has an aoe int down, dose decent damage, can be good in the right comps for either event. also appears in arena packs.
wonder woman: princess of themyscira - mystic - hero - brings damage to the mystic team, along with buff purge and a taunt to keep the squishy mystics alive longer. solid choice for the mystic event.
Solomon grundy - mystic - villain - packs a ton of health and has some high damage, brings a taunt and an aoe. solid choice for either a mystic or villains team.
flash - energy - hero - brings speed...and damage...but not much else, paired with the right team mates for the energy event and he will do some heavy lifting though.
dr fate - mystic - hero - brings int up and shields to an otherwise squishy team of mystics, solid choice on that team, obtainable in mid chapter 5 heroic.
hawkgirl - energy - hero - brings an aoe and a couple of possible stuns, could be good for either energy or hero event, obtainable in last node of chapter 5.
star sapphire - mystic - hero - provides healing and str down, has an aoe as well. seems like a good overall choice for either the mystic or hero event in the right team comps, obtainable in last node of chapter 6 heroic.
green lantern: john stewart - energy - hero - he brings shields to a very light on healing energy team, also packs an aoe should you need it. obtainable in chapter 7 heroic, so may never get to him before you manage to beat the events.
black adam - mystic - villain - brings a bunch of damage to the mystic team, sadly he is the last node of chapter 8 heroic, and you just wont have him in time to help with the event most likely.
I hope this helps, or at least gives you an idea of what you want to do for the characters for the daily live events challenges.
example team compositions for live events:
energy -
sss lex (leader)
gl Hal Jordan(optional leader)
cyborg
chemo
solid all around team that can hold its own in the energy events.
physical -
green arrow ea(leader)
huntress
bane
Harley mj
good synergy with some heavy hitting to help clear waves, evasion and self heal are good for the physical events.
mystic -
cheetah(leader)
zatanna(optional leader)
dr fate
Solomon grundy
the mystics can lack hitting power, so make sure to bring at least one heavy hitter to the team, got some good options here.
Heroes only and villains only using the lists we just created we should be able to field the full 4 team members for both of these events.
heroes -
green lantern hj(leader)
zatanna
green arrow ea
huntress
villains -
sss lex (leader)
cheetah(optional leader)
bane
chemo
these two should do just fine in the abilities materials events respectively.
these are just examples of what teams could look like, there are lots of options here to play with, find what works for you.
if you need help formulating any teams I will gladly help in any way I can.
EDIT: I got interrupted while typing this up and wanted to finish it, added the example teams.
as always, enjoy.
Primary Post with links to other topics:
Posted Dec 28, 2016, 10:22 PM UTC · edited