[Mobile flair] Suggestion: Fix the economy.

Suggestion

Back in AA2, I made multiple posts about how bad the AA economy is. It doesn't grow at all. It just kinda sits there contemplating what cruel god could create an economy and force it to stay there.

One way you can fix this is by making it so that aurem actually have a purpose in the economy. Just pin the value of lamina onto it to keep lamina from hyperinflating. You don't even have to be able to trade lamina for aurem or vice versa, just say that x amount of lamina is worth at least one aurem and you're instantly hyperinflation proof.

Another way to fix it is to CHARGE INTEREST. This is incredibly important for an economy to grow. Nicholas is a banker and banks only get money from giving loans and charging interest. Just make Nicholas pay you a little when you put money in the bank and increase your debt over time at a much higher rate. Nicholas gets a profit and it's redistributed to the game through interest when storing money and give his profit away by putting them in chests or as part of the lamina prize of the daily reward. Instant extra money in the system without needing to inflate it at all. It will make the game a lot more dynamic and increase the number of ways you can play it.

Another option is to burn the economy altogether and create a communist utopia. It would be a great idea.

TL;DR: Go read it. I'm not going to even try summarising that in one or two sentences.

Posted Jan 5, 2017, 10:39 PM UTC · edited

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