Almost every new boss/ennemy is a gigantic bag of HP
Seriously, did the game team have no other gameplay idea than : "hurr durr 5 minutes to kill a boss hurr hurr"
This is ridiculous, even with a not that bad character that had 10 dmg, piercing tears, a 3 tear rate, the 4 Sister Vis lost about 1/4 of their HP bar when I expected them at least midlife or closer to death.
This is not counting the fact that they created difficulty not by creating interesting new patterns, but by removing the prep time before any action.
It struck me so hard, a retro engineered mod has created more interesting, balanced and healthy gameplay than an official DLC costing 10€.* The Mines boss or the Downpour boss were IMPRESSIVE ! But you know that.
I don't know what to think of that, just wanted to vent my frustration.
Posted Jan 5, 2017, 11:08 PM UTC · edited