Salary Cap
Does anybody have a salary cap lineup they want to share with me? Thinking about selling my team once I get enough competitive badges to finish gronk. The purpose of the team is to do solos and play Salary Cap mode once in awhile to stockpile comp badges untill inevitable End of the year Mut Master Master. Budget is not an issue since Ill be able to sell my team. I run alot of 2-4-5, and some 3-4/4-4.
Posted Jan 6, 2017, 8:39 AM UTC
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Not sure how much chems add to salary cap, so this lineup would likely need to be adjusted a bit here and there.
Salary Cap Lineup
Thanks. The def looks nasty. Ill tinker with it a bit and see. Do you think having low rated O lineman like that is the move? Not gonna be a hindrance?
Haven't tried out SC yet this year honestly. But from what I have heard it's the move to make.
I DO know that I literally never draft O-Lineman in draft champs, and it's not an issue for me.
That lineup is no good. Too much cap space used for DL and LB, not enough in WR. Also stay away from chemistry as much as possible. This lineup is losing ~30 cap to chemistry. You're better off using that cap space for better players. I only use 2-3 chems at a time and tend to focus on the red chemistries like Conductor or Hot Hands.
Ive become so much of a chem snob that staying away from maxing them out just feels weird. Do you think maybe going MF Tier 2 or Power Run chem on O and 3-4 Chem on D is the way to go? Or should I just ignore chem all together
Chem costs too much cap. Like I said in my previous reply, focus on only 2-3 chems and use the cap space you save from not using 20 different chems to upgrade other areas of your lineup.