ASG Faulk Review
Also posted this on the HUTDB page for his card which you can find HERE
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THIS CARD IS THE REAL DEAL FOLKS
#Summary
I could not say enough about this card. I went from being upset over a lack of a Movember card, to elated when they released such a complete card for my favorite Hurricane. This card deserves a spot on everyone's lineup, easily one of the Top 3 RD in this game at the moment.
#Skating + Synergies 9.5/10 -- Why not 1S and literally anything else?
This card is already really fast. With base stats of (Acceleration/Agility/Speed) 93/93/92, he's already quick enough to chase down most forwards and avoid breakaways. Speedster is pretty much activated with it's 2 points which makes him 95/95/94 which pretty much makes him a brick wall that's as fast as a Ferari. Getting TW brings him up to 98/98/97, you have to intentionally dive to not get back in time to defend at this point. Having 2TW makes this card invaluable to any player using TW, along with 2S which only needs 2 more to activate, you pretty much have the two best synergies for raw speed and acceleration. There's no sacrifice you're making when adding this card to your lineup, no matter what your RD situation is like. My only gripe with his synergies is the 2S. I'm not a fan of players with multiple points in single-player, low cost synergies.
Pros to 2S -- It makes 'em fast, and only need 1 more player to activate if you're on a budget.
Cons to 2S -- Wastes a point in an easy to complete synergy.
#Shooting 10/10 -- Accuracy is average for a bomb of a shot Holy cow! Does Faulker have a bomb or what? I feel like this card is pretty spot on with his real life counterpart. His base stats at (SSA/SSP/WSA/WSP) 89/94/89/93 are great for clapping bombs from the point and gliding to the slot for that sweet top shelf shot. His accuracy is average, hitting the post feels like home every once in a while, but it's usually from user error. X-Ray would be a nice addon for him on his S2 card, but having TW makes this card difficult and expensive, but definitely possible, to fit in a build with X-Ray. Having both SSA/WWA at 93 would be great, but I'd prefer to activate Bomb and give him +3 to SSA/SSP (92/97) AND get his Off. Awareness to 98 which makes him deadly on 1T's.
#Hands 9.5/10 -- Great hands, no complaints here
Deking - 91
Hand-Eye - 92
Passing - 95
Puck Control - 95
This man can slap a puck out of the crease, or hold it and in the defensive zone long enough to get a chance to clear it out. His hands and speed also let's him take it out of the zone by himself pretty easily and opens up chances for breakaways after he hits top speed. Windmill dekes at full hustle are beautiful.
#Checking 8.5/10 -- Checking is the backseat to this man's defense
Checking is the only downside to this card. He's often not the most aggressive player to defend your blue line and relies mostly on his defensive attributes. These stats really don't match up with any other category, but he will destroy smaller sized skaters like Gaudreau or Zuccarello.
#Defense 10/10 -- He doesn't need any defensive synergies, he's a beast already.
I've never played with a card that could poke check the puck away from David Copperfield, but I'm sure Faulk could. He's at a cool 99 right from the start, and he does not mess around. This is easily in the Top 3 RD I've ever used. Defensive Awareness at 91 and Blocking at 90 might seem low, but that's negligible when he's literally catching pucks like a fly trap. I've been bailed out so many times by this card, he's always in the right place at the right time in your defensive zone.
#MyTeam HERE
Posted Feb 6, 2017, 11:35 PM UTC · edited