Battl.io Review, Thoughts and Suggestions.

So. Battl.io. A game where you play as a circle with a gun and shoot other circles.

This .io games follows the "Easy to play, hard to master" memo that most .io games are famous for. You pick you gun, armor, color, and you level up. Very straightforward, but very hard to "Git gud" at.

However, the game is... VERY slow. You move slow, even slower with heavier items, you reload slow, you shoot slow, everything is slow and makes the game feel like Agar.io instead of a intense shooting game like Diep.io.

The upgrades aren't much better; No Recoil, Silencer and Kevlar are very straight forward on what they do, or what they're suppose to do. Having a FAQ on the subreddit would help out new player a lot.

The next set of upgrades aren't very straightforward as they should be. They're good upgrades, but it isn't clear HOW you use them. I was around my 5th game before I figured out how to I figured out how to use them. Again, because I failed to find any FAQ or instructions in-game or on the subreddit.

Leveling up shouldn't be a big of a hassle as it should be. So far you can only level up in 2 ways: Killing others and standing in the middle. But some players are really good at the game, and will absolutely dominate the server, nobody can touch you, you were the king of the middle. This can be frustrating to some people, and tend to lead to rage quitting. .

Finally, way health is used is really absurd, health doesn't regenerate and health packs spawn randomly, even in clusters.

Overall, Battl.io is a great game with a cool concept, but needs a lot of refining and polishing. You got a good game.


Suggestions (I'm going to be referring to other .io games.)

However, the game is... VERY slow. You move slow, even slower with heavier items, you reload slow, you shoot slow, everything is slow and makes the game feel like Agar.io instead of a intense shooting game like Diep.io.

Not sure how to fix it, sorry. I've touched coding before, but I'm still getting the grips on the basics. I would help you if I could. Try making the FPS (Frames Per Second) a little smoother or something.

The upgrades aren't much better; No Recoil, Silencer and Kevlar are very straight forward on what they do, or what they're suppose to do. Having a FAQ on the subreddit would help out new player a lot.

If you're busy, I could make the FAQ. Just tell me what the upgrades do and I'll turn it into a post.

The next set of upgrades aren't very straightforward as they should be. They're good upgrades, but it isn't clear HOW you use them. I was around my 5th game before I figured out how to I figured out how to use them. Again, because I failed to find any FAQ or instructions in-game or on the subreddit.

When playing Diep.io and you upgrade to a certain tank (Ex: Overseer, Predator, etc) it will show a small textbox on top of the screen explaining how to use the tanks special ability (Ex: "Right-Click to zoom in on a location). Battl.io should explain what the upgrade does and how to use it (Ex: "Press SPACE to use a shield to protect yourself!")

Leveling up shouldn't be a big of a hassle as it should be. So far you can only level up in 2 ways: Killing others and standing in the middle. But some players are really good at the game, and will absolutely dominate the server, nobody can touch you, you were the king of the middle. This can be frustrating to some people, and tend to lead to rage quitting.

Try having AI players or "Turrets" armed with only a Pistol, no armor, cannot move and is completely neutral, but won't attack other turrets. Players can level up with these turrets to stand a chance against higher level players, but still pose a threat, even in the slightest. Only 4 turrets can be spawned in the map and will respawn depending on how many other turrets are on the map:

3 Turrets still active -> 1 minute, 30 seconds till respawn

2 Turrets still active -> 1 minute till respawn

1 Turrets still active -> 30 seconds till respawn

Turrets respawn one at a time.

Finally, way health is used is really absurd, health doesn't regenerate and health packs spawn randomly, even in clusters.

Mark health packs on the minimap similar to Vertix.io, and have them spawn in set locations and not in random places. They respawn with 30 seconds - 1 minute or something.

Health regenerates by 2 per 5 seconds.

Misc. Suggestions

  • The Leaderboards should show you despite your score. If there is only 7 players in the server, you would still be on the leaderboards, despite your score.

  • Upgrade Suggestion: Damage Sense - 3 circles will appear around you. Anything in the outer blue circle can be damaged; Anything in the middle orange circle will be damaged slightly more, and anything in the small red circle closest to you will be damaged lethally (Visual).

  • Your name is displayed above you.

  • When you reach score 500 - 1000, you get a third upgrade. You can decrease your weight, increase your armor or health points, or your fire rate.

  • When you die, you respawn with half or 1/4 points your originally had.

  • Death Screen showing how many people you killed, how many bullets you shot, how many times you pressed the spacebar and finally you final score.

Posted Feb 16, 2017, 10:24 PM UTC · edited

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