[SET] "The Bordeaux Bandit" <Spy>
The Quickdraw
Level 1-100 Four-shot Revolver
+33% firing speed
-33% clip size
This weapon has 33% more DPS but the clip empties in half the time. It is useful when you can't backstab someone or you miss the stab and need to deter the enemy and escape. It punishes bad aim due to less shots and rewards good tracking. Due to the smaller clip size, it is weaker against classes with health pools of 175 and up.
Stock: 69 DPS, 240 dmg/clip, 2.9s clip.
Quickdraw: 92 DPS, 160 dmg/clip, 1.7s clip.
The Frenchman Fawkes
Level 1-100 Dynamite Clump
Primary fire to toss. Explodes on a 2 second fuse, dealing damage and temporarily disabling nearby buildings for 2 seconds.
Damages players
6 second recharge time
Can be destroyed by any weapon
I know that the "bomb sapper" idea has been done over and over, but I made this one unique. You can toss it rather than placing it on buildings. The behavior of it is a mix between that of a stickybomb and a pill. It has the velocity of an uncharged stickybomb, it does not explode on hit, and it can be destroyed by shooting, however it bounces similarly to a pill and it explodes on a timer.
The explosion itself deals 75-150 damage. It does not fall off with distance from the Spy. You can use it while disguised, like a regular sapper.
The strategy involved here is to toss it into a nest, and then shoot the damaged buildings while they are disabled. While this is more difficult than a simple sap-and-shoot tactic, the instant damage gives an Engi that is away from the nest less time to recover than the normal damage-over-time effect. Also, if the Engi is camping in the nest, and he doesn't destroy the Dynamite before it explodes, he may take damage as well.
The Highway Robbery
Level 1-100 Knife
Dealing damage with this weapon fills "ADRENALINE" meter
While meter has charge, the user moves 25% faster, attacks 25% faster, and switches weapons 50% faster.
Adrenaline meter drains 50% per second
User cannot cloak while Adrenaline is active
Adrenaline meter holds up to 100 damage
This knife allows the Spy to get a stab and quickly output a lot of damage to kill or deter enemy players who bear witness to the attack. The Spy cannot cloak out of the situation however, and must rely on the speed boost to escape. It also allows the Spy to more quickly pump lead into the enemy when a failstab occurs. However, it prevents bailing out of a failstab via cloak, and instead forces the Spy to commit.
The Vanishing Trick
Level 1-100 Invis Watch
On Cloak: A flashbang effect occurs, blinding nearby enemies for 0.5 seconds
The flash also blinds you
50% longer decloak time
NOTE: It also leaves a lingering afterimage effect, like the CS:GO flashbang.
This cloak allows the Spy to more effectively escape assailants in a dangerous situation. However, you must have good map and situational awareness, as you are also blinded by this, so you must know where you are going. Since the flashbang only fully blinds opponents for half a second, they might be able to catch a glimpse of you before you fully disappear. Additionally, the slower decloak means you must decloak more carefully and away from the enemy team.
This set is based around a very fast-paced surprise attack Spy playstyle. You must react quickly, but in doing so you are rewarded. This Spy is less reliant on backstabs and emphasizes utilization of other weapons (dynamite, revolver).
In addition, each weapon has a little bit of it's own niche for players who want create synergy with other weapons. The Quickshot is for a quick kill when a backstab doesn't look too likely. The Fawkes is for catching the enemy offguard when they are concentrated on something else. The Vanishing Trick and Highway Robbery allow the Spy to more effectively deal with a sticky situation.
Posted Feb 16, 2017, 10:45 PM UTC