I don't like boss fights so far in Fire Emblem games. (my opinion about bosses after beating fire emblem 6, 7 and 8)
I will talk only about bosses from games mention in title of the post.
The boss fights in fire emblem for me feels too much like fighting normal enemy and i notice the pattern that even major bosses follow: (they ignore one or two points)
- this is just normal unit, but with better stats (unique class only helps final boss from FE7 because others ones feels like promotion to some promoted units)
- boss have 1-2 range weapon (they can also have 1 range weapon or unique 1-2 range weapon that could have bigger range to make it stand out, i mean just imagine boss only weapon that have 1-5 range)
- they are sitting at one place (often at throne or other place that gives them terrain bonus)
- boss can have long range weapon (bolting most the time)
Story and characters interactions are the only thing that makes bosses very memorable and stand out, but outside of that they don't feel like something special gameplay wise.
I should mention final boss from FE 8 tries to be unique by having three diffrent weapons and he summons monsters, but you can kill him in one turn without any problems so this wasn't a issue for me.
Posted Feb 16, 2017, 11:03 PM UTC · edited
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