The drone problem
So as of a few days ago I tried out a drone for the first time. simple shop bought design that was upfront. on the smaller side. and then I did some games of TDM.
To put this into simplest terms possible.
I have never felt more in control of my situation since the early days of battle arenas release.
This realization made me, well, realize something.
THe reason drones are a problem is NOT the lack of AA weaponry. no mattter what you add. drones will find cover. hug the ground. etc. and you will fail to do much more than deny simple air space which they do not rely on (unlike all normal flying bots). And simply nerfing parts hurts the entire game
So, solution?
Make ground based movment not suck ass.
The reason drones are strong is because they're the only damn movement type (saying that lightly because theyr'e a sub type) in the game that gives you a good amount of control over your own situation.
So my solution:
Raise the speed of all ground movmenet
FIx the major flaws in design and just overal problems with movement types (like how long it takes wheels to move at any thing resembling fast)
Health buffs for tanky movement types.
just shrink the gap in speed between flyers/drones and all ground movement. as well as buffing ground to be tougher in general to compensate for their lock to the ground.
now with that said. do not apply any of the above to sprinter legs. they're fine how they are. personally I feel a bit OP given the current game situation they should remain unchanged.
Comment your thoughts below. I'd like to see what you think. (I'll give this a 90% chance to be down voted to hell because people find 1 thing they don't agree with)
Posted Feb 16, 2017, 11:05 PM UTC