Existing moves were updated with the release of Gen II
I haven't looked at the game master yet, but having evolved a Crobat I noticed that the base power of Sludge Bomb was increased from 55 to 80.
We will have to see if cooldowns were adjusted or, and I may be getting ahead of myself here, if other move properties have been implemented into the game (criticals and such). Keep an eye out for move changes and head to your local gyms.
Changed moves (so far):
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Vine Whip 7 -> 8
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Solar Beam 120 -> 180
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Petal Blizzard 65 (2 bars) -> 110 (1 bar)
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Wing Attack 9 -> 10
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Flamethrower 55 -> 70
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Fire Blast 100 -> 140
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Water Gun 6 -> 10
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Hydro Pump 90 -> 130
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Spark 7 -> 8
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Thunder -> base damage unchanged
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Ice Beam 65 -> 90
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Psychic 55 (2 bars) -> 100 (1 bar)
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Hurricane 80 -> 110
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Thunderbolt 55 -> 80
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Bite 6 -> 10
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Twister 25 (5 bars) -> 45 (3 bars)
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Bug Buzz 75 -> 90
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Dragon Pulse 65 (2 bars) -> 90 (2 bars)
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Aqua Tail 45 (2 bars) -> 50 (3 bars)
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Shadow Ball 45 (3 bars) -> 100 (2 bars)
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Earthquake 100 -> 120
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Dragon Breath 6 -> 12
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Blizzard 100 -> 130
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Heat Wave 80 -> 95
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Stone Edge 80 -> 100
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Cross Chop 60 (1 bar) -> 50 (2 bars)
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Leaf Blade 55 (2 bars) -> 70 (3 bars)
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Sludge Wave 70 -> 110
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Flash Cannon 60 (3 bars) -> 100 (1 bar)
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Moonblast 80 -> 130
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Dazzling Gleam 55 (3 bars) -> 100 (2 bars)
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Ancient Power 35 (4 bars) -> 70 (3 bars)
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Hyper Beam 120 -> 150
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Play Rough 55 -> 70
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Gunk Shot 65 -> 130
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X-Scissor 35 -> 45
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Iron Head 30 (3 bars) -> 60 (2 bars)
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Water Pulse 35 (4 bars) -> 70 (2 bars)
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Body Slam 40 (2 bars) -> 50 (3 bars)
Also
Looks like old dogs can learn new tricks. Evolved a Jolteon to get Volt Switch as the fast move with base 12 power.
Posted Feb 16, 2017, 11:15 PM UTC · edited