In assessing Murky's Hotslogs WR, let us remember that most of the playerbase is in Silver and Gold
So, he's only good against bads and at pub stomping. At platinum and up he still sucks and is ineffective. The moment players are able to perform the slightest bit of focus fire he's just as useless and effective as he was before. Against competent teams he may even be WORSE because of the increase of his death time to 8 seconds instead of 5. He fell nearly 5% in masters, aka Diamond HL and up. So rather than a straight up nerf, I propose a buff/nerf to make him more fair for lower level players while simultaneous improving his viability at higher levels.
Since lower level games are either long winded poke wars, or all in 5 man kamazies, slime gains IMMENSE value either way, but at higher levels, even beginning in platinum teams learn how to coordinate attacks and follow up stuns a lot better. So, from plat hl up murky can gain almost no value in fights; therefore, i think the best buff/nerf we could push out on him would be to decrease the bonus damage of slime, and give him more hp. Possibly decrease the cd on his bubble and even give him the chance to deactivate it early if need be.
Also pufferfish feels so utterly useless now in fights. It's often really difficult to get any value out of it in lane too. I wish he had the option or even a talent to half the time that it takes to explode for less damage, so it could at least get SOME value when currently it so frequently and consistently gets almost none.
Posted Feb 16, 2017, 11:18 PM UTC