r/DestinyTheGame•
Faust_8

Two reasons why Rift on Pantheon is hot garbage

Misc

First reason: the wonky dunk mechanics

This isn't a new problem but I'm bringing it up now. You know when you're behind your team's Rift? Back where you often spawn? There's a large stone semi-circular wall that blocks the Rift from you.

The problem is you can be killed by a dunk through it.

So you're forced into a situation where you need to advance up to and past the stone barrier to be able to shoot anyone getting close to dunking...but doing so can get you killed by the dunk through the wall before you can shoot him at all.

Why the hell is a dunk killing me through a wall that a Fist of Havoc would not? Too often dying in the center map while trying to kill the Runner, spawning behind the Rift, and needing to literally let him dunk because if I go forward, I'll die to the dunk itself, through a wall. Or I think "he's not close enough to dunk in these few seconds" so I go forward, and die to the dunk before I can do anything at all. Sometimes I'm lucky and this doesn't happen. Sometimes.

A Rift dunk shouldn't kill me if it doesn't even have line of sight on me. Fist of Havoc and Nova Bomb don't kill me through 3 feet of solid rock, why should this?

Reason 2: The team can literally cut you off from all special ammo by spawn camping you

As if getting spawn camped wasn't bad enough in this map, now your only special ammo crates are easily grabbed by the enemy doing this! The sheer ridiculousness of this steamrolling effect in this map is staggering. The exact places the special crates are for each spawn are the same places people just sit and prevent you from leaving your spawn.

Bungie is going to see even more mercy rule games here because of this. So long as your presence keeps them from advancing they're hemmed in AND either have primaries only or sidearms, which aren't known for their ability to unseat a camper or get multi-kills or stop a roaming Super. All of which you need to do to break out of the spawn if the team is literally watching the 3 bottlenecks that lead out of it.

Which is simple to do, because they're bottlenecks, they're tight hallways or a lower area where the enemy can shoot down on you.

Posted Feb 17, 2017, 2:38 AM UTC

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