[OP] "Crit-a-Cola" <Scout Secondary>
The Crit-a-Cola
Level 5 Lunch Box
While under the effects
Attacks mini-crit
+10% faster movement speed
-20% damage vulnerability
After the effects wear off
The user is marked for death for 4 seconds
-10% slower movement speed on wearer for 4 seconds
Seeing as how the TF Team doesn't seem to like to revert weapons back to older variants, I had an idea on how to rebalance the Crit-a-Cola without reverting it back to the user taking mini-crits.
Changes from its current form and reasons why beneath it:
-Increased damage vulnerability while effects are active from -10% to -20%
Makes the vulnerability more noticeable, as the user can be 1-shot at full health by a Scattergun, Rocket, and Stickybomb
-Reduced movement speed bonus while under the effects from +25% to +10%
Reduces the effectiveness of using the speed boost for faster rollouts and makes the user more fair to fight against
-Increased marked for death penalty after effects wear off from 2 seconds to 4 seconds
2 seconds of marked for death is not enough time for players to react in time to attack the user, when 4 gives players more time to counter the user while they are vulnerable
-Added Downside: The user moves 10% slower after effects wear off for 4 seconds
The user previously can just run away when the marked for death effect begins, so this reduces the effectiveness of backing off after the negative effects begins instead of before the negative effects begin
I am open to all feedback and criticism.
Posted Feb 17, 2017, 2:47 AM UTC · edited