[Deck Guide] My Cheap Mortar Seige Control Deck 4,400+ Trophies

Hi everyone, I have been using this pretty original deck I made a few days ago. I originally was using a double wiz balloon deck and I thought, "I wonder what if I switched balloon for mortar?" Here are the cards in the deck, Mortar, Ice Wizard, Ice Spirit, Electro Wizard, The Log, Fire Spirits, Fireball, and Skarmy. The reason for Skarmy is because they may opposite lane push elite barbs, prince or some quick card and guards just aren't as effective in my experience. First, I would like to say that if they first play a lavahound or Golem put the mortar down the other lane, it will split their tank with their support. Don't worry about defending your tower at first, worry about defending your mortar; they may play minions/minion horde/mega, skarmy, barbarians, goblins, etc to take it out because they are cheap and not necessarily too important to help with their tank, use the log for ground as well as fire spirits if it is barbarians, fire spirits for air then use ice wiz and e wiz to take out out the hound, and if there is a balloon behind it, then you'll have enough time to get back to mortar because this deck is cheap! It is a 2.9 average deck. Secondly, to push I usually place mortar alone, then wait until I get another elixir and then place ice spirit. Other good pushes include mortar then ice wiz behind it and e wiz to help defend once their troops eventually take it out and you'll already be back to full elixir to basically start again, also throwing fire spirits help too but try not to give them too much value if they log you and take out both ice and fire spirits and damage your other placements. Thirdly, it can be difficult when they know you're playing mortar and they have giant or royal giant, since it takes so long for the RG to take it out and you won't get much value they have a ton of elixir to push, sometimes they will fireball and log/Zap your wizards if you place them both and if that happens it's fairly easy to just be on defense the rest of the game and get a draw, better than losing am I right? There are still chances of winning against RG cause the double wiz is pretty great against him and Giant and you have fireball to fireball their support so it's not too bad against RG. Giant they would usually place him in the back to build up their push so it's really good because they will place giant in the middle of their map to soak up mortar damage, and then support push, which they won't have near as big of a support because he didn't start in the back if that makes sense so that's when fireball is pretty nice to have. Here is a screenshot of my log: https://www.imgur.com/gallery/5Uw4I Let me know if the picture works for some reason it says only me but I can see it when I'm logged out on safari

Any questions or feedback is appreciated! Also, this deck is so cyclable it's not uncommon to get two crowns against Golem decks as seen in my log, it's a really fun deck to play with to be honest I just wanted to share my fun. If you don't have log use zap, if no ice wizard use archers, and if no electro wiz the musketeer is a good replacement.

Posted Feb 17, 2017, 3:18 AM UTC · edited

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