Correct me if I'm wrong, but Fast Healing and Regeneration, by RAW, don't stop bleed damage.
So, bleed is a condition where the creature affected takes automatic hit point damage every round as long as the bleed is in effect. The page specifies in the second sentence that "Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage)." Meaning only magic healing from spells and the Heal skill can stop Bleed.
Emphasis on the words magic and spells. Even if we assumed that Fast Healing and Regeneration were magical (and they aren't, see below), the bleed is only stopped via spells (or the Heal skill).
If you ignore the spells part, Fast Healing and Regeneration are Extraordinary Abilities, which are explicitly defined to "not qualify as magical, though they may break the laws of physics."
If I'm missing some vital information or some wayward errata, please tell me, I'm trying to clarify this so that my new character's bleed build isn't entirely negated by Fast Healing in the future. I know a DC 15 heal check isn't hard to accomplish and many creatures have healing spells, but Fast Healing is quite common and would just absolutely shut my character down.
Posted Feb 17, 2017, 3:54 AM UTC