[Guide] Blackbeard/Fujitora Team For Whitebeard Forest
I recently pulled Blackbeard and like him. So I made this guide. I have not been able to beat whitebeard forest prior so this was an achievement. I tried the Mihawk Mihawk team and couldn't beat it. This team does rely on a bit of luck, but what team doesn't.
Credit to u/nightgt for format (I used their source since I've never posted) and Gamewith for Enemy info
Team Comp:
| Crew Slot | Name | Unit Level | Skill level |
|---|---|---|---|
| Captain | Blackbeard | Max | Doesn't Matter |
| Friend Cpt | Fujitora | Max | Doesn't Matter |
| Crew | Enel | 84+ | Doesn't Matter, his special is only used once at the end |
| Crew | Marco | 90+ | Max is NEEDED, but if you believe in the heart of the healing orbs then go for 30 CD |
| Crew | GP Usopp | Max | Max |
| Crew | Doflamingo | 96+ | 25 |
Ship Thousand Sunny
Pregame: This team will take a few tries so don't get discouraged, some RNG is required for healing around stages 17-19. Lvl 2 Despair and Lock kinda needed
Stages 1-10:
Go through while saving meat orbs if you can on Marco and Usopp if you can. No worries if you can't.
Stage 11: Thatch
Specials Used: GP Usopp
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Thatch | 120,000 | 2,580 | 1 Turn | Preemptively seals both captains for 6 turns | Boost attack on turn 6 but will not strike. Does 28,000 after boost. |
Pro Strat:
- Use Usopp Special
- Take him out in the 4 turns.
- Sidenote If you have Lvl 1 Despair, take a hit, if none, take both hits and move on.
Stage 12: Namur
Specials Used: None
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Namur | 500,000 | 3,492 | 2 Turns | Preemptively strikes for 3,333 damage and locks one random unit for 3 turns. |
Pro Strat:
- Heal as you go
- Take one hit and kill him within the next two.
Stage 13: Blamenco
Specials Used: None
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Blamenco | 980,000 | 6,100 | 3 Turns | Preemptively strikes for 50% of your current HP. |
Pro Strat:
- You should be able to take hime out in the three turns given
- If you can't, be sure you have enough HP to take a hit and KO him in the next three turns
Stage 14: Fossa and Curiel
Specials Used: GP Usopp
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Fossa | 555,000 | 4,480 | 1-3 Turns then 2 | None | Will double attack when HP < 50% and he attacks |
| Curiel | 555,000 | 2,298 | 1-3 Turns then 1 | None | Will blind team for 19 turns when HP < 50% and he attacks |
Pro Strat:
- Use Usopp special
- Your priority should be taking these two guys out over healing
- DON'T GET HIT
- If you can heal along the way and feel confident enough to finish them off then go for it
- Take out Curiel
- Take out Fossa
Stage 15: Izo and Rainbow Clown Pirates
Specials Used: Going Merry
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Izo | 550,000 | 4,840 | 2 Turns | Turns all orbs to RCV | None |
| Clowns | 70,000 | 3,900 | 1 Turn CD | None | None |
Pro Strat
- Use Thousand Sunny Special
- Kill Clowns starting with Red->Green then back row from left to right. Should be default auto target.
- Only attack in "Great" in order of Enel Doffy Blackbeard Fuji Marco Usopp
- That gets rid of the clowns
- If you can kill Izo in that one turn, if not, take the hit and finish him/her (No gender assumptions here) in the next two turns.
Stage 16: Vista
Specials Used: Marco is needed
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Vista | 1,000,000 | 4,850 | 2 Turns | Reduces appearance of PSY or RCV orbs for 5 turns and randomly swaps all orbs | When HP < 20% deals 5000 damage |
Pro Strat
- Must kill in four turns, which means he hits you once
- As usual, heal as you go
- If you need to, don't hesitate to use Marco special
Stage 17: Jozu and Rainbow Lobster Team
Specials Used: GP Usopp
| NAME | Total HP | ATK Dmg | ATK CD | Defense | Pre-emptive | Comments |
|---|---|---|---|---|---|---|
| Jozu | 102,000 | 6,714 | 1-3 Turns then 2 | 120,000 | None | Can be one shot by a lvl MAX Blackbeard with matching orb on last hit with Perfects |
| Lobsters | 5,015 | 3,721 | 1-4 Turns then 2 | 100,00 | None | None |
Pro Strat
- Use GP Usopp Special
- From here on luck is required, so put your phone down and come back with some
- I don't know the entire science behind it but this is what I've concluded
- Use color appropriate character for color appropriate lobster
- However, you need an orb on that color appropriate character
- Orb on Fuji and BB should be able to take out any lobster (except red)
- Heal and stall until Marco CD is 10 and Usopp CD is 5
- Make sure to have enough HP to take 3-5 hits from Marco in stage 18 though
Stage 18: Marco
Specials Used: none
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Marco | 1,150,000 | 6,714 | 1-3 Turns then 2 | None | Recovers 90,000 HP after every turn. |
Pro Strat:
+Attack normaly and heal as you go
- Don't finish him off until Usopp special is ready
Stage 19: Vista, Ace, Blamenco, Rakuyo and Izo
Specials Used: GP Usopp, Blackbeard, Doffy
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Ace | 900,000 | 15,300 | 1 Turns | None | Kill First |
| Izo | 880,000 | 10,680 | 1 Turns | None | None |
| Blamenco | 970,000 | 13,680 | 3 Turns | None | Stall on him last |
| Rakuyo | 840,000 | 10,680 | 1 Turns | None | Attacks for 10,680 and seals 2 random units for 3 turns |
| Vista | 900,000 | 4,900 | 2 Turns | None | Deals 5,000 fixed damage, silences both captains for 1 turn and attacks for 4,900 |
Pro Strat
- Use Usopp
- Use BB
- Use Doffy
- Make sure you have Matching orb on atleast BB and Fuji
- Kill Ace then try and retarget onto Rakuyo
- If you can't retarget just let auto target do its job, don't risk the damage if you can't
- Kill everyone except Blamenco
- I hope you still have your luck
- Stall with health orbs, Usopp and Marco until BB CD is ready
Stage 20: Whitebeard, Marco and Jozu
Specials Used: Blackbeard, Fujitora, Doffy, and Enel
| NAME | Total HP | ATK Dmg | ATK CD | Pre-emptive | Comments |
|---|---|---|---|---|---|
| Marco | 1,000,000 | 6,452 | 3 Turns then 2 | None | Heals all enemies to 99% before attacking. Kill before he can do so. Kill before Jozu |
| Jozu | 1,000,000 | 5,984 | 3 Turns then 2 | None | Boosts the defense of all enemies for 2 turns before attacking. Kill after Marco |
| Whitebeard | 3,000,000 | 19,980 | 3 Turns | Cuts your current HP by 70% randomizes orbs and casts a debuff protector that lasts 8 turns | He's gonna be tough. When HP < 20% he deals 999,999 damage on his next attack turn. |
Pro Strat
- There are two ideal ways to enter this fight:
- Meathod 1: Marco special ready if you choose to take a hit from Jozu
- Meathod 2: Hope for orb Luck on Fuji after you take out Whitebeard
Either Way
- Use BB Special
- Use Doffy Special
- Use Fuji Special
- Use Enel Special
- Take down Whitebeard
- Finish off Marco next DO NOT LET HIM ATTACK B/C HE WILL HEAL
- Finally Jozu
CONGRATS! if you beat it.
Posted Feb 17, 2017, 3:56 AM UTC · edited