Lore Power Levels Day Four: Magus Tier

Day Four of my lore tier lists, with God, Transcended, and Harbinger down. Now here comes what may be the most controversial tier: Magus Tier. Here is the full tier lists for those who are new to the series.
Tiers: God, Transcended, Harbinger, Magus, Mortal
A reminder that this list is based upon the CURRENT lore. No Summoners, no League, no Summoner's Rift. Cinematics not on the Rift are acceptable. Just as a reminder, Jax’s win streak is not canon, and as thus doesn't matter. (Because I know someone will bring it up, much to my chagrin) The same thing goes for Nasus being a world smashing demigod, any fan theories, etc. The list is completely unbiased, as I took no personal dislike or like for champions in the ratings. Like if I had my way, Soraka would be at the bottom because I hate her.
These explanations will be much shorter as we have a lot more characters to cover and no one wants to see what is essentially a seven page word document. Alright let’s get started on the second largest tier, Magus Tier.

Three extra notes:

  1. This is not a “Who would win in a fight” but a rating of how powerful champions are.
  2. Power doesn’t always mean fighting capability. Think of this as a rating of "what kind of scale can this champion’s innate power affect their world or a battlefield?" I should have said that before, but could not figure out how to phrase it.
  3. I am not measuring manipulation. Deal with it. You know who you are.

Magus Tier: Champions in this tier exhibit some kind of supernatural power or ability that is beyond what a normal human can do. Their powers do not directly stem from weapons, artifacts, or additional technology, as their power is that of their equipment, not the champions themselves. They can, however, use an object to channel their power, such as a book, weapon, or staff. Some champions in this tier also have some biological advantage. This tier has six categories: Aspect, Beast, Exceptions, Ninja, Sorcerer, Unnatural and two kinds of honorable mentions for a unique situations.
Champions in Magus Tier: 46
Champions: Ahri, Alistar, Amumu, Annie, Blitzcrank, Camille, Cassiopeia, Diana, Elise, Evelynn, Fiddlesticks, Galio, Gnar, Kassadin, Kennen, Kha’Zix, Kog’Maw, LeBlanc, Lee Sin, Leona, Lulu, Lux, Nami, Nautilus, Orianna, Pantheon, Rek’Sai, Rengar, Shen, Shyvana, Skarner, Swain, Taliyah, Taric, Trundle, Tryndamere, Twisted Fate, Udyr, Varus, Veigar, Vladimir, Volibear, Warwick, Zac, Zed, Zilean

The Aspects: The Aspects of Targon are given immense strength, combat prowess, and abilities based upon what Aspect chooses them. Their power does not only lie in their weapons, but is channeled through them, and they show no feats on a level meriting Harbinger Tier when only considering the current Aspects on Runeterra.
Champions: Diana, Leona, Pantheon, Taric
Diana: The Scorn of the Moon is a spiteful and fearsome warrior, and is the Aspect of the Moon. She can create orbs of celestial fire around her, throw that fire in a crescent arc, and can imbue her crescent bladed sword with the fire for devastating strikes. This sable haired warrior is as deadly as her jokes are dark.
Leona: The Radiant Dawn is the Aspect of the Sun, and is the most fearsome of the Solari’s warriors. She can call upon the sun’s power and create powerful blasts that can blind as well as damage opponents. She channels her power through the Zenith Blade and her Solari Shield, which were given to her by some kind of celestial creature. When you are blinded by this light, it could be the last thing you see.
Pantheon: The Artisan of War is essentially a hollow husk with one purpose: slaughter the enemies of Targon. Using his massive shield and the Spear of Targon, Pantheon can slaughter enemies by the dozen, with animalistic ferocity and the ability to jump hundreds of feet in the air and landing on his enemies. Some try to portray him as a God of War, which he most certainly isn’t, possibly being the weakest aspect. Regardless, this is one warrior you don’t want to fight, let alone in the shade. Chances are he is what’s causing it.
Taric: The Shield of Valoran makes Fabio jealous with his looks, and his enemies run from his mace. Generally a peaceful soul, he still harbors a warrior’s spirit. As the Aspect of the Protector, he can magically shield and heal his allies, fire a beam of Targonian light, and even render himself and nearby allies completely invulnerable for a short time. If only he had a horse and a gentle breeze that could go with him wherever he went.

Beasts: Champions in this category are either beings of massive size, inhuman physiology, or insane physical capability. Each one could easily overpower or slaughter legions of soldiers with their sheer size or physiology alone.
Champions: Alistar, Galio, Gnar, Kha’Zix, Kog’Maw, Nautilus, Rek’Sai, Rengar, Shyvana, Skarner, Trundle, Volibear, Warwick
Alistar: The Minotaur is a hulking figure who easily makes this tier based on strength alone. After finding that Noxus had slaughtered his village, he crushed the invading force by the hundreds before being subdued by a collection of blood mages. While his feats would almost merit Harbinger Tier, the fact that he was beaten by the Noxians eventually lands him here. Whatever you do, don’t try and milk those.
Galio: The Sentinel’s Sorrow just barely made this tier. But in all fairness, a body made of stone and the ability to fly, in addition to his magical properties, there is more to the gargoyle than one would believe. He can launch magic blasts from his eyes, create massive gusts of wind with his wings, and even reflect oncoming attacks. His stone skin, while a good defense, also means he hits like a cement truck. I wonder if he knows Goliath.
Gnar: The Missing Link is an oddity among the Yordles, as he has a Hulk-Like transformation that allows him to throw boulders like tennis balls and effortlessly smash massive trees. The mere presence of his Mega form was enough to scare Valoran’s greatest hunter, Rengar. If he is near you….do not throw the bone away. For your sake.
Kha’Zix: The Voidreaver is a creature straight out of Alien with his kill and consume philosophy. Whenever he kills, he evolves, making him an adaptable killing machine. He can launch spikes the size of daggers, leap great distances, slice whatever crosses his path, and even turn invisible. It doesn’t matter who hears you scream. Kha’Zix will eat them too.
Kog’Maw: The Mouth of the Abyss may be the youngest and most immature Voidborn, but he is still dangerous. Kog’Maw is a ravenous beast with an insatiable hunger, (Is there no food in the void? Seriously.) and spit that is highly acidic. Unlike other champions who utilize toxins or poisons, his has a close to unlimited supply of his acid projectile. Plus he can eat some pretty big things.
Nautilus: The Titan of the Depths is a surprisingly large figure. By my pixel measurements he ranges from 30-40 feet tall (10-13 meters), when compared to the ship that his anchor is sitting next to in his standard splash art. Not quite as big as the Titans of the Harbinger tier, but still a hulking figure. He can crush things with his anchor, stop to cause a shockwave, create a shield around him, and create a fissure that will take out anything in his way. If you run into this guy, you are already in too deep.
Rek’Sai: The Void Burrower is Runeterra’s land shark, burrowing through the earth as if it is water. At almost ten feet tall (3 meters) when on all fours, the queen of the Xer’Sai is a monster out of nightmares. She can fire off blasts of void energy, bite caravans in half, cleave through stone with her claws, and possesses an armored hide. To top it off, this Voidborn can rush between her tunnels in the blink of an eye, travelling faster than anything her size reasonably should. If you see the fin, you might as well play the Jaws theme.
Rengar: The Pridestalker draws inspiration from the infamous Predator, and has the skills to match. Rengar is the greatest hunter of Valoran, and Kha’Zix is the only prey to escape him. As a humanoid cat creature (seriously wtf is he) he can leap great distances, has razor sharp fangs and claws, and has reflexes beyond any human. His greatest ability though, is the ability to utilize a nature camouflage, like a Cheshire-Murder-Cat, that turns him invisible for a time. This is a cat who always hunts the most dangerous game.
Shyvana: The Half-Dragon is well…...half human, half dragon. She uses her unique biology to channel fire magic into her attacks, even creating a vortex of it around her. What puts her here, however, is her ability to turn into a dragon. In this form she can rip through legions of enemies, and her fire is turned up to the max, able to breathe the fire as well as create it. This is a girl with a fiery temper if I’ve ever seen one.
Skarner: The Crystal Vanguard is a large oddity. A scorpion like being with a body made of crystal, Skarner can smash through most anything that gets in his way. His claws are large enough to cleave a man in half with ease, he can send out waves of energy that causes crystals to impale his enemies, and a stinger that pretty much destroys whatever it goes through. This might be the only scorpion that won’t poison you, he’ll just impale you and leave a laptop sized hole in your chest.
Trundle: The troll king is another who makes it to this tier based on size alone, as Quinn describes him as a massive figure. He is intelligent for a troll, gaining power from Lissandra herself in the form of his club. Even without his club he is strong enough to crush another troll with a single swing. With it he can create pillars of ice and drain the life of his enemies. This is a troll you do not want to meet in a dungeon.
Volibear: The Thunder’s Roar is a beast, with polar bears being 4.5 feet (1.37 meters) to the shoulder when on all fours. Volibear is probably a little bigger, and can even harness lightning itself. Besides being a seven plus foot tall, half ton mass of muscle, he can call upon lightning to enhance attacks and course through enemies. Apparently Baloo missed electrokinesis in The Bear Necessities.
Warwick: The Uncaged Wrath of Zaun is the monster that haunts the nightmares of the people of Zaun. Mutated by the mad scientist Singed, Warwick is now more beast than man. His claws can cut through sheets of steel, he can track any prey with enhanced senses, and a constant flow of chemicals that are now tied to his biology allow him to heal. In addition his sheer strength can launch him distances that Kha’Zix and Rengar could only dream of. We better be glad this werewolf is not in London.

Exceptions: This will be the most controversial category in this tier by far. These champions actually have a way around the technology rule, because they don’t just utilize it….they are technology. Technically all of their power is innate because it is part of their bodies. These five have either the weaponry or physiology to merit this tier, as one champion who could have fit misses out due to physical limitations.
Champions: Blitzcrank, Camille, Orianna, Viktor, Zac
Blitzcrank: The Great Steam Golem makes it on this list on sheer strength alone. Blitzcrank has the strength to hold up an 7.75 ton (7000 kg)(weight of San Francisco Cable car of similar capacity) cable car, not accounting for the weight of the people inside. In addition he can create a static field around him, electrifying any in his vacinity. He can even channel this field to create a barrier around himself. As an engineer myself, this is one robot I would be insanely proud of.
Camille: The Steel Shadow is a masterpiece of human and hextech integration. Her legs are massive blades that could cleave stone. Her hextech heart allows her to create electromagnetic shields around her to prevent incoming damage. She can hookshot at high speeds over hundreds of feet, and keep in the air like Spider-Man. The reason she got here, however, is her Ultimatum: a prison made entirely of walls of electricity. Once the Gray Lady has you, there is no escape.
Orianna: The Lady of Clockwork started as a human, she has long been converted to being naught but machine. Orianna is combination of her father’s clockwork technology and a hextech crystal which fuels her. But her real power is in her companion, The Ball. The Ball, which is linked to Orianna’s thoughts, is her primary weapon. It can be sent crashing through people and objects, send out waves of energy, protect Orianna, and even create a vacuum shockwave. If she ever stops favoring ballet, she could always do the robot.
Viktor: The Machine Herald gets here on a technicality. Having replaced as much of his body as he can with technology, he is now one with the machine. Viktor, in addition to arguable being Valoran’s best engineer, has made himself a walking arsenal. Viktor has two different lasers, can deploy a gravitational disruptor, and even unleash a drone that causes a storm of arcane energy. He will not stop until the world embraces the Glorious Evolution.
Zac: The Living Weapon was already in this tier, but seeing as he was made by technology, this category fits him best. Zac’s biology is…..insane. He can heal himself and others (In the story) with cellular regeneration, his body is elastic and can stretch to ridiculous dimensions, and has the strength to smash buildings. However using these powers weakens Zac, leaving him in the Magus Tier. He may look like a man made of Flubber, but he packs a hell of a punch.

Shinobi: These three are the ninjas of Runeterra that exhibit a power beyond normal ninja training such as stealth and assassination. Each one can do something extraordinary, and can often bring them into conflict with one another.
Champions: Kennen, Shen, Zed
Kennen: The Heart of the Tempest is one of the few Yordles to reach this tier, with a wider range of electrokinesis than most other champions. Kennen can call upon lightning itself and use it to his will. He can imbue shurikens with electricity, send lighting strikes out to enemies, turn into a ball of lightning for a short time and becoming insanely fast in the process, and even create a flurry of lightning in an area around him. This ninja doesn’t need Chidori to kill his enemies.
Shen: The Eye of Twilight serves as the balance between the human and spirit worlds, and is able to walk between the two. Already a master swordsman and practically unmatched in the art of stealth, Shen’s status gives him powers directly from the spirit world. He has a blade made of pure spiritual energy that can cleave through anything of the same origin, can create a pulse of spirit energy that can act as a shield, and can even teleport between the mortal and spirit realms. Man or monster that disturbes it, Shen will balance the world.
Zed: The Master of Shadows is a ninja master who excels in the art of assassination. Zed can conjure shadows of himself to manipulate and attack enemies with. The shadows can mimic his attacks, act as a teleport over short distances, and even kill his enemies. His most dangerous weapon is the Death Mark, where the marked target is filled with shadow energy from Zed’s assault, which explodes after a time. To Zed, the shadows are not just a weapon, but his greatest ally.

Sorcerer: These are the mages of Runeterra that are not powerful enough to be put into Harbinger tier. They command great magical power, each in their own area of expertise, and in some cases are unmatched in said area.
Champions: Ahri, Annie, Cassiopeia, Kassadin, LeBlanc, Lee Sin, Lulu, Lux, Nami, Swain, Taliyah, Twisted Fate, Veigar, Vladimir, Zilean
Ahri: The Nine-Tailed Fox is a Gumiho, a fox who has gained the body of a human woman, along with magical abilities. Ahri can channel her magical energy into her Orb, which is white hot with this magical energy, or she can conjure blasts of magical fox-fire, which can burn through armor and melt flesh. She also can influence people’s minds with a magical charm, leading unknowing soldiers to their deaths. This may be one foxy lady, but she might just swallow your life essence.
Annie: The Dark Child is a magical prodigy, ensaring a demonic shadow bear at the age of two and turning it into her stuffed bear. An extremely potent pyromancer, Annie can use her fire to blast enemies in waves or one by one, and can even create a shield of fire around her. But her most powerful weapon is Tibbers, the murderous fire bear that she carries around by the arm before unleashing it. What freaking Build-A-Bear did she go to?
Cassiopeia: The Serpent’s Embrace once was a beautiful spymistress of a noble Noxian house. Then she travelled to Shurima and was beset upon by an ancient curse, turning her into a Gorgon. In addition to the strength and speed that came with this form, her venom can be manipulated magically into clouds and mists, and even turned into physical blasts. She can even turn people to stone provided they look in her eyes. This evil woman really is a serpent at heart….and in form.
Kassadin: The Void Walker is the only one who really seems to grasp of the threat that the Void poses to Runeterra. He knows because he has been there, and was granted some sweet powers because of it. He can channel Void energy, releasing it through his Nether Blade, a singular blast, or as a wave. His most potent ability though is his Riftwalk. This allows him to teleport over short distances, creating a small explosion of void energy when he lands. With as broken as that would be in real life, maybe that was why he was broken in game for so long.
LeBlanc: The Deceiver is a powerful force in the Noxian political scene. Practically nothing is known about Evaine LeBlanc, except that she is skilled magics regarding deception. She can create an explosion of energy on a location, send out mystical chains to ensnare foes, and fire blasts of pure energy. She can also create a false copy of herself, with a large range as well. Honestly I would trust her as far as I could throw Malphite. That’s not very far.
Lee Sin: The Blind Monk was at one point a highly skilled mage before he went to his monastery. He now utilizes his magical potency to mix martial arts and magic. He can launch a ball of energy, then launch himself at that target with his magic acting like a targeting system. He can create mystical shields around himself, and send out waves of magical energy at his enemies. That’s not even mentioning his Chuck Norris level fighting prowess.
Lulu: The Fae Sorceress is centuries old, and has a really freaking annoying habit of turning people into animals. This Yordle is a mage from the past is accompanied by a magical faerie companion known as Pix. She can fire bolts of magical energy, the aforementioned transmutation, and transform people around her to make them bigger or faster. As long as she stays out of top lane, fine by me.
Lux: The Lady of Luminosity is possibly the most talented light mage in Valoran. She can fire blasts of light that can trap enemies and create a literal light bomb that she can detonate whenever she wants. On the defensive side she can create a light shield for her or her allies. Her trump card, is the Final Spark, a laser that would make Iron Man jealous. Now if only we could stop her from laughing.
Nami: The Tidecaller is the premier aquamancer in Runeterra, and she is the only Tidecaller to choose the role instead of being chosen. She can use her summoned water to trap enemies in giant bubbles, heal herself and allies, and even call upon a massive tidal wave. She might be a fish out of water, but she is getting by pretty swimmingly.
Swain: The Master Tactician is more than just a cunning strategist, but he is also a fearsome mage with powers originating in the dark magics. He can channel energy into his raven, Beatrice, so to sap the life force of his enemies, fire blasts of decay magic at targets of his choosing, create a circle of dark magic that traps all enemies caught inside, and even turn into a raven that not only drains the life force of surrounding enemies. I am going to leave it with this.
Taliyah: The Stoneweaver is a geomancer from the ruins of Shurima, who seems to be against all of the Ascended for some reason. She can mold the earth to her liking to a degree, using it as a projectile, turning it into a minefield, or use it to push enemies away. She can even surf on the land, leaving a giant stone wall behind her. She may be young, but she could end up being a fearsome force on Valoran.
Twisted Fate: The Card Master may be a liar and a cheat….but he is pretty damn handy with those cards. He can use his cards as exploding projectiles, ranging from a single target detonation to a sizeable area getting hit. He can also freeze enemies in their tracks with his Gold Cards, and make his getaway by teleporting away in a storm of cards. Remind me never to gamble with this guy. Seriously I might have a problem.
Veigar: The Tiny Master of Evil has a problem….his lore is not extensive enough. It is clear that Veigar is a sorcerer of the dark persuasion, able to launch blasts of dark energy, create prisons possibly made of dark matter, and have blasts come in like a mortar from hell. He can even make a dark burst of energy that lays waste to anything in the area. But his lore is too small to tell us how powerful these are. Yes, that was a short joke.
Vladimir: The Crimson Reaper is a hemomancer, probably the most disturbing area of magic after necromancy. He can absorb blood from his enemies, drain their life by literally draining them of blood, turn into a pool of blood that saps energy from anyone unlucky enough to stand on it, and harden blood to create a wave of blood based destruction. He can also infect enemies with a plague that drains their life force, big surprise, and can increase his power. Is it bad that he kinda creeps me out?
Zilean: The Chronokeeper is a man who is out of his time. When the Rune Wars came knocking at his door, he was stuck in a time displacement of sorts, not knowing what was going on. Zilean cannot age, can utilize magic time bombs, can speed up time slightly for him and his allies, and even a way to reset time for a short period. We can all agree this guy is Doc Brown right?

Unnaturals: These champions are straight abnormalities. They can’t really relate to anyone else in this tier, but clearly belong, so I thought I would lump them all together.
Champions: Amumu, Elise, Evelynn, Fiddlesticks, Tryndamere, Udyr, Varus
Amumu: The Sad Mummy is the source of great debate in Shurima. No one can agree exactly where he came from or what he is, only that he carries with him a terrible curse. Amumu can use his bandages like a grappling hook, and his tears can even cause dread to his enemies. He is not higher because he needs to make contact to administer the curse. It’s okay kid, takes a real…..thing to cry.
Elise: The Spider Queen has devoted her life to the giant monster Vilemaw and the Black Rose, becoming a monster on two fronts. She has become a human-spider hybrid with the ability to command lesser spiders, along with her spider physiology. She is basically a giant spider, you can imagine what she can do. If I ever see a spider even close to her size, I will run it over with my car. Multiple times.
Evelynn: The Widowmaker is a mystery of sorts, no one knows where she is from. However they know that she kills people, for a price. She can turn invisible at will, project spikes to impale enemies, slice them open with razor sharp claws, and even create a large area of spikes, impaling everything within. She might look appealing, but remember that her nickname exists for a very good reason. Plus you literally won’t see her coming when she comes to kill you.
Fiddlesticks: The Harbinger of Doom….is weird, even for League. Apparently it is a living scarecrow who is filled with wychfire. His mere presence can terrify enemies, he can cleave horses in half with his massive scythe, his wychfire can drain the soul of any poor sap who crosses him, and he can gather a massive storm of crows that can rip his enemies to shreds. Sticks and stones may break my bones….but if Fiddlesticks is around I’m out.
Tryndamere: The Barbarian King is a rage monster who, thanks to Aatrox (thanks a lot) can now render himself temporarily survive killing blows. This feat is the only thing that gets him into this tier, as the rest of his abilities are not all that impressive. No in depth dissertation, no real explanation. I hate this champion. Leave it at that.
Udyr: The Spirit Walker takes named martial art styles very seriously. Instead of just fighting in a different way, he channels the power of the stance he is in. These include the speed of a rampaging bear, a tiger’s strength, a turtle’s defense, and a phoenix’s firepower. When this guy is on the field……...OPEN DA F&$#ING GATES!!
Varus: The Arrow of Retribution was a fearsome warrior before he gave into the corruption. Now that it has taken him over, his living bow makes his arrows inflict blights on all who they pierce. In addition his Chains of Corruption can ensare anything or anyone they touch, only making them easier targets for his blighted arrows. But we can all agree….Riot needs to nerf Lethality already.

One more to go after this! We are almost there ladies and gents! Leave your feedback below!

Posted Feb 23, 2017, 9:24 PM UTC · edited

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