What do you do when they don't ask for a clue?
The scenario is simple. They are 30 minutes in and have 50 minutes of puzzles to solve. They'll probably be stuck in the same spot for 25 more minutes. Do you go in and offer a clue? Send one even though they didn't ask? Do you have a policy that you send in a clue if you know they are getting behind? Any tricks or ideas to make this easier for a team that is horribly stuck?
Posted Feb 25, 2017, 3:49 AM UTC
I mean, the one I work for doesn't have a hint system at all. I think if you have one and they arent using it, that's their choice.
Are you sure the solution is clear enough?
We've had a lot of groups finish with zero hints and in great times, so we know it's possible, but hadn't really thought about removing hints all together. Every group is so different. Do you get groups that get completely stuck?
When I say we don't give hints, I mean the players don't have a way to ask for them, but our room is designed that we can subtlety point people in the right direction without them feeling like it's a hint per se. It's also non-linear so it's not possible to get stuck to the point you can't progress.
Oh cool, that makes sense. Both our rooms have multiple linear progressions.