[Fallout 1 and 2 Spoilers (Minor)] How is Fallout New Vegas compared to Fallout 1 and 2 in regards to high Charisma/Speech playthroughs?
I tried using the subreddit search option for this, but there don't really seem to be many people on this subreddit that have only played Fallout 1 and 2 and haven't played any of the later games.
First, I am fine with going from hexagonal based movement to FPS.
In 1 and 2 I played through them in a bit of a pacifistic way. I would kill enemies in random encounters, but not really anyone in side or main quests. I had my Charisma and Intelligence stats both set to 10 and to me, the games (especially 2) were all about the dialogue. I loved the dialogue so much. The way with a high enough Charisma and Speech stat you could talk your way through nearly any situation and the dialogue options really helped you to shape your character in your mind while also being funny.
Some random examples from Fallout 1.
I have a sister who has played only the later games and not the early ones and she was surprised when I mentioned how you could work as a pornography star in Fallout 2 and how there are so many times you can prostitute yourself to get money/progress in quests, or how you can frequent brothels. Did they remove "controversial" things from the later games? That makes me sad if they did. Is Jet still a thing?
I've heard that Fallout New Vegas is the last game made by the original developers, so it's the only other game I am interested in. I also know it's not expensive, but £10 on Steam is enough money for me to want to just ask. Don't worry though, I won't hold you guys accountable if I do end up buying it and not liking it.
Thanks for any answers!
TL;DR: Can you do high Charisma/Speech Pacifist playthroughs in Fallout: New Vegas like in Fallout 1 and 2 without feeling like you've missed out? Is the dialogue as great in Fallout: New Vegas as it is in the earlier two games?
Posted Feb 28, 2017, 11:54 AM UTC
Charisma isn't important at all really, but Speech is around just as powerful.
I never looked up anything to do with the stats when I played through the games, but I presumed that having high Charisma helped you to convince people to do things for you? Is it different in NV? Or does it actually not do that at all in 1 and 2 anyway?
There are several charisma checks in the first 2 games, but not any that I know of in New Vegas. Charisma in 2 changed how many companions you could have, but not in New Vegas. In New Vegas, all it does as far as I know is change companion nerve, which is useless unless you are playing a game where you make your companions get all the kills and you don't do anything, but even then it is barely useful. Speech is the big thing, it can do so much in 1, 2, and New Vegas.
Nah, in NV charisma only gave you 2 speech/barter skill points per charisma point and increased the damage/defense of conpanions. Speech checks are pretty much all handled by Speech skill, with a fair amount using science/barter/sneak/survival skill checks.
Fallout 3 (by bethesda, not original devs) handled speech checks differently. In new vegas, you automatically fail if you attempt a speech check with too low speech skill. In fallout 3, you can attempt any speech check with any speech skill.... you just have a % chance to fail. So if you are at a speech check that requires 80 speech skill, but you only have 15 speech skill.... you have a very low chance to pass. But if you had 90 speech skill... you'd have a really good chance to pass. Charisma worked with this by working as a multiplier with the speech skill. Even if you had a low speech skill (like in the previous example) having a high charisma skill could boost your % chance to pass the skill check by like 20%.
Personally, I loved fallout new vegas more than 3, but I feel the speech check system was better in 3. Although due to it being possible to pass with a low skill if you were lucky.... Lots of people would just save scum past all the skill checks.
TBH, I can only think of 3 examples in the entirety of Fallout 2 that give you bonus options. Captain of the Guard for Vault City required 8, porn star required 9, and going on a date with a couple of NPCs had a requirement.
It was a dump stat in 2. You only put it up if you needed more companions. Speech was the real game changer and New Vegas is like Fallout 2 in that regard. Charisma checks are in there, but not something you'd want to go for unless you really want to make your companions better.