Alternative Mod Launcher: Now a Community Project
The amazing work of u/solaris and u/Gribbleshnibit8 has been transformed into a community project. Everyone is welcome to contribute bug fixes and new or improved features via Github.
Features
- Skips the official XCOM 2 launcher
- Mod categories and profiles
- Basic compatibility checks (duplicate ids, class and screenlistener conflicts)
- Basic steam support (details, changelog, unsubscribe)
- Cleans old ModOverride entries from XComEngine.ini
- Can delete unnecessary files to reduce memory footprint
- Configuration editor, change all of a mod's configs from right in the launcher
- Configuration saving, save your changes to disk and directly into your settings file for backup
- Filter on the mod list
- Profile loader will attempt to create groups if the profile contains groups
- Launcher can be run on multiple computers (from Dropbox, etc) and carry all settings over (must reapply saved configs)
- Editable mod descriptions
Screenshots
Requirements
.NET 4.6 (if you're on win 7, you might need to update) 64-bit Windows (Mac might be possible if you compile with mono) Steam running
Download
Setup
Extract all files wherever you want and run the exe. The launcher should detect game path etc. automatically. You can use Tools > Import active mods for a quicker first time setup, if you want.
License
Released under GPL, due to objectlistview.
Bug Reports
If you encounter a bug, please open a ticket.
Posted Apr 10, 2017, 10:25 PM UTC
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