Rook Buff Suggestion (Meta Tweak & New Glaz Counter?)

Suggestion

Rook doesn't need much work, granted. Though his ability leaves something to be desired for the character.

SUGGESTION: additional shield load-out (similar to fuze)

What?! A shield operator on defense? Hear me out — Some ways this could be beneficial and add a slight shift in gameplay:

• Could crouch in corner on objective site to survive during a fuze siege of pellets

• Could challenge operators approaching through windows in rooms that leave little cover for defense

• Could look out of windows safely to draw fire from and reveal is the opposing team has a Glaz operator

• Could be a counter the Glaz + Smoke siege offering as a deterrent to push forward, draw fire while teammates seek cover, and provide location intel through pings Monty style

• In locations like 3rd floor on Favela for example, could oppose operators at either stairwell window or small hallway from door making some locations more viable for defending where they currently are not

• Would offer a tactical defensive standoff against monty pushes

• Could post in rooms that serve a tactical purpose but currently don't offer much opportunity for defense — not all site locations work out well for a defender to survive on-site, thus usually avoided from being picked (kids bedroom on house?)

• He could post above objective to challenge a push against hatch or fuze/buck/ash pushes on destructible floors above, stalling long enough to get backup an intel on whose pushing (plus, shied fuze vs shield Rook would kind of awesome to play out)

• Offense has an intel advantage currently — 10 drones, Monty pushes with pings, and the systematic destruction of all defensive cams (defense gets four cam options through Valk's cam and Echo's one drone which doesn't mark or allow for team viewing currently) A shield op being able to peak halls, windows, rooms for intel would be invaluable and add some much needed intel balance

OP? Not in my opinion:

• Many wouldn't trade Rooks primary weapon (headshot machine!)

• Would likely be played out situationally for specific site map strategies — no shield op is 100% pick rate (RIP classic Blackbeard)

• Shield mains on offense would finally have the opportunity to put some of those skill-sets to a defensive advantage but suffer some of the same pitfalls (pitfalls not referring to broken aspects, but gameplay ones such as reloading) Shield have pros and cons regardless of being on offense or defense

This would be a buff that falls in line with Rook as a character — armor, strength, slow speed. It makes sense. It adds an additional layer to the op to coordinate and help teammates other than …puts down armor.

What do you think?

Posted Apr 12, 2017, 5:49 PM UTC · edited

615
captain_manatee•

One very minor point against, as the game isn't exactly a realism simulator (looking at you caveira and jackal) is that in general the shields used by attacking operators are blocking pistol caliber rounds and shotgun pellets. The only defender who has a rifle caliber weapon is Jager, and so ignoring him it makes some sense/sticks slightly with realism, because the real life shields they are modeled off of can't stop rifle rounds.

4
ratedaverageOP•

Good point! and likely why this hasn't been added in game thus far to any ops on defense.

1
Fudouh•

Kinda like the idea because I feel that Rook and Doc are too similar operators. They have different gadgets and another has impact grenades and the other has razor wire, but that's about it.

Giving Rook the shield (instead of P90 for example), could make him more unique. Don't know if it would have a huge impact in the gameplay and balance, but at least it would give me a reason to play him instead of Doc, who I find to be the more fun one of the GIGN duo.

3
Danewguy4u•

Makes more sense to remove the shotgun considering Rook players are more likely to use the P90 than the shotgun and he has the P90 on his operator art.

2
Fudouh•

My thought process was that P90 should be removed since I see the MP5 more, but now that I think about it it would make sense to remove the shotgun.

Not only because of the art, but by removing the shotgun from Rook's kit, Doc would gain another unique trait.

Good point.

0
ratedaverageOP•

Plus playing the duo in the same round could be interesting with a Doc under cover juicing a Rook holding a choke point.

0
shorty_luky99#BuffBlitz2017•

I think id would make a well powered operator even stronger, but not op though. Nontheless do i think we dont a buff for him, because he's already balanced and picked nearly every time. There are other operators in more need of a buff e.g. Echo,IQ,Kapkan....

3
ratedaverageOP•

This would certainly not be a buff of necessity such as the ops you mentioned above, which I completely agree are suited to take priority, but more in the consideration of the game going more seasons and a way to give option toward defensive gameplay strats while adding a fresh feel to an original operator — bottom of the buff queue though

1
Trooper_Super•

honestly rook is one of the character I see played more than any so I don't think he really needs any work done. Yes he can feel a little underwhelming since he just puts down his armor and fights, but he is important. That armor can be a game changer for 3 speed ops, and since he has such a quick setup he is perfect for killing drones before the round starts. If any operators get buffs I think they should go to the ones that aren't played as often or as effectively.

1
Makesaeri#BuffBlitz2K17•

If only 3 speeds actually picked uptheir armor before rushing across the map. looking at you Jäger and Caviar

1
Trooper_Super•

So annoying seeing that there are still armors left when the round starts... it's like cmon man it takes 5 seconds

1
ratedaverageOP•

Agreed there are more ops in actual need for a buff where this one would freshen up a strong operator. Could be an option for Tachanka too though — shield on his back while using turret and when he gets pushed off turret he can move back yet stay in proximity without having to slow sprint away.

0
Trooper_Super•

That couldn't be super useful for Chank! I'm not really against the shield, it just isn't time to mess with ops that are perfectly fine right now when there is so much other stuff wrong with the game

2
daxrocket#BuffBlitz2017•

Do you really want a second shield operator with the revolver?

1
AccountforXiaomi•

Rook doesn't need a buff, and a shield op on defense has already been leaked.

1