r/Agnarr•
neryen

Thoughts on a three man

So, we are looking for opinions on a 3 man setup. We want to be able to handle content on our own while still having the option of picking up anyone who is lfg to make a group with. We tend to play during off hours, so lfg tends to be pretty slim pickings.

I intend to play a Bard, so we have one character selected already.. the other two however are still a bit in the air.

We talked about a warrior/cleric.. so we could have all the roles set and could easily add people.. but then if we couldn't find people, we would be kinda low on dps and lacking a hard fast slow/snare.

So we talked about a mage and a druid or shaman.. would give a solid slow or snare, decent damage output, and a quasi tank for when we can't find a real tank.

There is also SK and Shaman.. subbing the mage for a real tank with a solid snare.. but again, would be lower dps, but a lot more utility than cleric/shaman.

So, does anyone have any opinions or recommendations for our small team? We will probably be more focused on group content than raid stuff as well, if that matters.

Posted Apr 23, 2017, 12:09 PM UTC

219
sotolearth•

What about monk, shaman, bard? I think you would certainly kill stuff faster with the monk than the sk. You could always add the inevitable tank who's LFG. With cannibalize and regen song you could have minimal downtime compared to others.

3
Mandalore93•

Could that group hold something like fungi king?

3
bobcrotch•

I didn't really think about this until you mentioned it.. my intentions were to go monk/bard but now I'm thinking that sk/shaman is probably going to be a lot better for stuff like this. I don't know that you could really hold that camp with two people or not (I haven't played for at least a decade).

2
Mandalore93•

I haven't done that camp in a long time but I would wager that quite a few of the power duos could hold it easily enough

Monk and bard can't really do all that much because they can't tank the big boys.

2
squidgod2000•

I don't know that you could really hold that camp with two people or not

In era? Even with BiS gear it'll be tough to break and hold. Also keep in mind that no cleric = lots of lost XP when trying to 2/3-man tough content.

2
neryenOP•

Main reason our healer keeps ping ponging between shaman and cleric on what to play. He wants rez... but also thinks we would have problems doing more difficult crawls/camps with only bard slow.

Tank keeps bouncing between paladin and SK.. for similar reasons (likes the idea of being able to rez the healer if needed.. vs an overall better tank in earlier eras)

1
Tasadar•

Fungi king was soloable as a 60 enchanter, but it has a pretty fast spawn rate, you might get overwhelmed but with slow maybe not. Probably doable?

1
Mandalore93•

I don't think the group make up I'm replying to has enough dps. King by himself has like 20k hp.

1
Mandalore93•

SK, Shaman, Bard - Tanking, pulls, decent DPS, slow/haste, and decent healing. Plus 2/3 can choose to be ogres for those tasty stats in Vanilla. If you're looking to do high end group content like Drusella, Chardok, fungi king, etc and not split loot with some random you need to have a real tank or an enchanter.

Bard, Enchanter, Shaman - INCREDIBLE set up if you have someone good with charm mechanics. Construct this box around the enchanter charming and you'll go anywhere your little heart desires.

Could also swap out the shaman for a cleric which would give you bigger HP/AC buffs but takes away malo (incredible for charming), slow from shaman (to save ENC mana), and DPS. However you do also get complete heal for the trade which is beyond efficient with high level pets.

3
neryenOP•

Have you ever done SK, Shaman, Bard? How is the damage of a group like that... we do want to be able to handle higher end group content without outside help if we need to.

1
Mandalore93•

It's not going to blow past a camp by any means but assuming the mob can be slowed it's easy to out sustain it. It's actually a little under powered in Vanilla but in Kunark once the Shaman has his epic, torpor, and JBB then it really picks up.

The Enchanter trio I listed is the real power trio available to a group with a locked in bard. Enchanter's charmed pet can basically out DPS 3-5 DPS classes in good gear by themselves.

2
Zlyph•

Nice thing about the bard is they cover all the utility stuff. Pull, slowing, snare, sow, CC.

All you really need is a meat shield and a healer and you are good to go. Which of those you choose really doesn't matter a whole lot.

2
neryenOP•

Yeah, I really enjoy bards because of that.. letting me fill the utility that is needed at the time.

Only problems I have had in the past, is that the slow is kinda low and the snare is unreliable at times (especially high mr mobs)

1
Zlyph•

Goes for most of what bards do. Ideally id want an enchanter on CC/haste, Shaman on slow, Ranger/Necro/SK on snare .. etc etc. But being able to fill those roles really allows for more party flexibility.

2
promega•

Warrior cleric bard is going to let your group handle the hardest possible content of the 3 mans you mentioned. Warrior cleric enchanter is probably the best 3 man for taking down the hardest possible targets but bard would play a pretty close 2nd to enchanter if played to its maximum capabilities. It may be slower than some of the alternatives but that is where you need to ask yourself, do you want to level slightly faster, farm trash slightly faster, or have the ability to 3 man the hardest possible targets when push comes to shove. Don't underestimate warrior dps either. Sure it is not the top especially when they are attacking from the front but dual wield warrior damage is consistent and generally sufficient for keeping camps clear.

There are plenty of snare proc weapons, and even at least 1 slow proc weapon that the warrior can pick up. Inny clerics can get the snare clicky neck. Bards can slow and snare easily enough as well. Doable with low risk once you learn your groups capabilities.

Given all of that, I would also consider SK/shaman/bard as it is probably the best compromise between pushing really tough targets, clearing quickly, and having a super easy time of it.

2
sotolearth•

I completely agree. Traditionally war/cleric/enchanter could achieve a lot on their own. This leaves the option of picking up just about anything to fill out the group or 4 person group.

2
neryenOP•

With all of the suggestions.. we have been kinda leaning heavily tward Paladin/Bard/Cleric.. or Paladin/Bard/Druid at this point.. cleric would go innoruk for clicky snare necklace to handle snares if really needed..

Our tank is kinda partial to Paladins, and never really played one outside of alts.

So.. we are slowly locking down to our threeman.. just gotta let our healer really decide on what he wants to play now. (not that shaman is off the table, just he keeps remarking about having teleports and DS would be good damage or having complete heal early on would be nice)

No real plans to be raid geared, so warrior is kinda rough.

1
promega•

The warriors gear can be a bottleneck for sure towards pushing the toughest possible content, but no moreso than a knights will be. And as the xpacs progress there will be plenty of content to gear up on to push your 3 man as far as you can. That said if your friend is locked into pally, and you into bard, Id suggest pally shaman bard to round out the group. The dps with pally and bard is going to be low when not charming but pally+shaman is almost as powerful as SK+shaman (generally using paci to split instead of FD which the bard can also do until FM AA).

If your healer really wants to roll cleric, which is a GREAT idea and you a bard, then SK/bard/cleric can also be super powerful with higher dps and the ability to split things in earlier xpacs that the pally and bard may not be able to.

In order of power id rank: War/bard/cleric

SK/bard/cleric

Pal/bard/cleric (too much overlap for my liking)

War/bard/shaman

SK/bard/shaman

pal/bard/shaman

Then anything/bard/druid. Druids fall off really quick when it comes to efficiency and power at least until much later when they pick up their complete heal and AAs.

2