Should Guard Break be Reworked?
Currently, GBs are basically the best way to ensure gauranteed damage, but they're really not an effective tool for actually breaking someone's guard. Granted, at lower levels, GBs will ruin many players' day. At high levels, it's pretty rare to GB someone unless it's gauranteed, and that is rarely when someone is actually guarding.
Obviously, For Honor has several of its fundamentals that could use some work, but is GB one of them? I had a thought that a successful GB could grant a buff for a short time that increased your chip damage significantly. Ideally, this would encourage turtles to go on the offensive to avoid taking increased damage from blocking.
Posted Apr 25, 2017, 2:03 PM UTC
GB definitely seems like it's not working correctly from a game design perspective. It's countered 90% of the time except in the few instances where it's guaranteed. It can sometimes be risky to even attempt them since getting countered could end up killing you depending on what's behind you.
GB wants to be this way to bring damage into the game and break defense, but it does the absolute worst job at that.
If they made GB attempts do a bit of damage to the defender, even if they countered it, then it would work much better. Now attempting it is encouraged even though it's not deadly. It encourages offense since being passive gives the opponent free GB attempts. If the defender doesn't have enough health to survive another GB attempt, it could just become an untechable GB so that matches don't end with a GB animation doing the killing, and it also allows for teammates to save you in team matches.