[Discussion] I think all dungeons should cost half the stamina, and coop should cost the same as solo.
Let's face it there is no matchmaking in this game and there is a lot of time invested in finding a partner to coop with, so much that some people have Alt accounts.
Currently the main advantage of doing coop is the half stamina same rewards (loot/exp/gold). And it's a big one, such a large one that I go to the hassle of finding partner to farm.
But given a choice would you make solo cost half the stamina?
I think the main drawback would be the community. I've met a lot of people thanks to discord.
So what do you guys think?
Edit: An additional points to consider:
-You actually have to wait, it would be smoother playing solo. -Yes you have no trouble finding people for farming dungeons, but good luck finding people to farm specific skill ups. -Also since people are "forced" to play multiplayer there is a much focused meta on a few leaders, like good luck finding people that want to clear something with Fenrir, or leads like that. I've been trying to find people playing Osiris for example but seems impossible, so I am punished for trying out a new leader by having to pay double stamina.
Posted Apr 26, 2017, 5:26 PM UTC · edited