Story designed after the game is designed...

This has been bugging me for awhile. Portalarium has convinced their most ardent followers that the storyline and quests couldn't be developed until after the game was made, which goes against the way these games are normally made with the storyline and quests mapped out with the game made to support them.

What we are seeing now is a direct result of this bizarre mindset. They are trying to tack quests onto a game that doesn't seem to support it. They really don't have any consequences because when they developed the game they never thought of that or made it a priority to be able to do.

Now, they hired this quest writer who people are heralding as someone who is going to sweep in and save the day and do the final little bit of work to finish the quests. Unfortunately they didn't plan any time for this and this is what we have now.

I guess this is just one of those bizarre narratives that has been floating around just like they use agile development to explain what they are doing. I asked before(as have others) to see a design document with the game mapped out, but I'm not even sure that exists at this point as the game seems to morph and pull at the whim of heavy backers.

Posted Apr 26, 2017, 5:39 PM UTC

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