Is loot chance uniformly distributed among looting areas, or are some buildings better than others?
Obviously the loot itself isn't evenly distributed within a town, but is each building (and by extension each room) equally likely to have good/any loot? My games seem to suggest that some buildings tend to be better than others but I was curious if anyone has better knowledge.
Posted Apr 26, 2017, 5:44 PM UTC
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