[Andromeda Spoilers] Brainstorming Significant Plot Points for sequels

SpoilerANDROMEDA

Well, I'm getting close to completing my 2nd runthrough of the game and after that point I might take a break for a bit. While my recollection is still relatively fresh, I thought I might try to put together a list of some of the prominent plot points in Andromeda that might be relevant in a future game or DLC. I'm simply going from personal recollection, so if anyone has more insight or details, or just disagree, I'd appreciate any commentary. By it's nature this will have significant spoilers.

(Granted, I'm liable to be completely wrong with some of it - I can recall hunting down mineral nodes like a madman for the Alliance in ME1, with the hopes of a massive payoff in the inevitable war, and a larger Alliance Fleet, given the sheer tedium. The entire thing got dropped from the sequels due to at least one of the Console ports not having ME1 at all - so some things might just be dropped outright due to unforseen circumstances, ect.)

I'll try to break this down into Factions to make it a bit easier to organize.

Nexus

-The number of Colony Outposts established. Reaching 100% on all planets seems to open up Habitat 7 as a bonus planet that is undergoing standard terraforming methods, which might be useful.

-Effective threshold percentage of a planet when Outpost is established. (The game seems to make note of 40%, 70%, and 100%). I believe Addison is critical if an Outpost is established at the minimum possible level, but haven't personally experienced it in my playthroughs.)

-Nexus Leadership relationship status. There are 4 main leaders - Tann, Addison, Kesh, and Kandros. It's relatively easy to have a "tense" working relationship with Tann & Addison depending on certain dialog choices and quests, but I think there are also a few quests that can also put a strain on the Pathfinder's relationship with Kesh and Kandros as well. I can see this having future ramifications.

-Overall Vault activation

Eos

-Focus of Outpost: Military or Scientific

-Local situation regarding Kett garrison...i.e. "Invictor", neutralized or left alone.

-Roekaar assault eliminated (Unclear - May not occur at all if Jaal loyalty quest chain is uncompleted)

-Status of agreement with the Independent nation of "Advent" and choice between Water & Natural gas mining.

-Status of Remnant Architect (Optional, but by far the most prominent bonus boss encounter)

Havarl

-Status of Research base and agreement with Havarl/Nexus partnership

-Mithrava Sages brought back into Angaran society & research

-Roekaar attempt to weaponize local fauna - research saved or destroyed

Voeld

-Status of Kett presence - base active or eliminated

-Weaponized Remnant subquest for Kett

-Ancient Angaran AI - destroyed, saved /w Initiative, or Saved /w Resistance

Kadara

-Political situation: Outcasts or Collectives in charge (Sidenote: Certain regardless of outcome that Reyes Vidal will make a followup appearance affected somewhat by quest outcome.)

Elaaden

-Krogan political resolution - independent power or partnership with Nexus

-Status of Scavenger Flophouse stronghold

-Resolution of "The Paradise" water quest, as well as the sequence when it is completed.

Pathfinder fates

-Does the player influence replacement, or does the original Pathfinder remain active?

-General resolution of the Asari, Turian, and Salarian Arks and possible effect on overall Nexus status.

-Fate of Zevin Raeka, Salarian Pathfinder

Resolution

Status of Captain Dunn from the Hyperion

Primus deal - activate ship kill code or not

Posted Apr 26, 2017, 5:48 PM UTC · edited

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