Make illusioner blindness based on difficulty settings instead of local difficulty

For PC edition

PREFACE: the new snapshot does not allow illusioners to cast blindness until the local difficulty is at least 3

Assuming illusioners spawn in structures, nobody is going to wait to raid it until they have been in the area long enough for the local difficulty to reach three. I think they should cast blindness either in normal difficulty and up or hard difficulty and up

Posted Apr 26, 2017, 6:09 PM UTC

151
Loading comments…