Make illusioner blindness based on difficulty settings instead of local difficulty
PREFACE: the new snapshot does not allow illusioners to cast blindness until the local difficulty is at least 3
Assuming illusioners spawn in structures, nobody is going to wait to raid it until they have been in the area long enough for the local difficulty to reach three. I think they should cast blindness either in normal difficulty and up or hard difficulty and up
Posted Apr 26, 2017, 6:09 PM UTC
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