General Grievous Rework (Hopefully not too OP)
Let's give this another shot.
#Leave suggestions for buffs/nerfs in the comments
Furious Assault: Deal Physical damage to target enemy and inflict Defense Down for 2 turns. This attack cannot be Evaded or Countered.
Grievous Wounds: Deal Physical damage to all enemies with a 50% chance to inflict 2 stacks of Damage Over Time for 3 turns. Inflict an additional Damage Over Time for every Critical Hit this scores.
Sinister Laugh: Inflict Health Down and Offense Down on all enemies for 2 turns with a 30% chance to remove 40% Turn Meter. This chance and effect is doubled for Galactic Republic enemies.
Daunting Presence: All enemies have -10% Evasion (-15% Evasion on Zeta), Offense and Critical Chance. Droid allies also gain 25 Speed. All Allies gain 2% Offense whenever an enemy is damaged (Zeta).
Tactical Retreat: Whenever General Grievous falls below 75% Health, target Ally gains Taunt and Critical Hit Immunity for 2 turns. Whenever an ally is Taunting, General Grievous has +10% Health Steal. Whenever General Grievous is hit, he has a 20% chance to reduce the cooldowns of all of his abilities and deal double damage in his next turn (Zeta).
Posted Apr 26, 2017, 6:14 PM UTC · edited