Can we get a megathread for Alliance Conquest?
It's an amazing new mode, just amazing
Posted Apr 28, 2017, 7:13 PM UTC
It's an amazing new mode, just amazing
Posted Apr 28, 2017, 7:13 PM UTC
I agree with a megathread, but for now I'll just post here.
Mechanics:
It's a completely novel mode, and so far it seems pretty fun. However, I am a little sad I "blew my load" in the first stage, because now I don't have any good characters left, and it looks like I can't do anything for the remaining days.
I'm not sure what the best strategy is. I was a little later than some other alliance members, and they were complaining that the teams they used were unnecessarily strong. However, I can tell you that using teams that are too weak is not the answer either. So my golden tip is to get it just right ;-), but I would probably err on the side of fielding a team that's too strong.
One strategy I tried a couple times (i.e. too often) is to pair one fairly strong character with one or two fairly weak ones. The idea was that the strong character could easily beat the other teams. The problem is that there are only 45 seconds. Your weak characters will die, which means you're basically 2-0 behind, and your strong character needs to be really really strong to wipe out the opposition in the remaining time.
It can also be really tempting to just use 1* filler characters for the second team, but this only works if you're 100% sure that your first team can beat both of the opposition's. (That should probably be obvious, but I made mistakes.) Furthermore, this will obviously make the Area easier for an opposing alliance to conquer.
I'd love to hear other people's experiences!
[deleted]
I agree with pretty much everything you say here. My alliance didn't fully take the map first round, but we did during the second. Honestly that seems like a better way to go about it, setting up "walls" to slow up being zerged after the first defenses go down.
Like SL, this mode definitely rewards those with larger rosters and not just meta teams. Allows for more team up bonuses.
I found most of my fights were done in 20 seconds or less. My record was done in 4, actually. Not even sure what happened in that one, just lots of flashes of light.
When 2 alliances fight for the same region the first one to clear everything wins it. If you lose the heroes you have used are set to defeated and you can not use them again.
The timer does increase if you switch the region back and forth between alliances.
As an alliance leader you also get to use some special powers such as bombarding an entire region before you begin attacking it. These cost alliance points.
My feeling is that this is more about strategy and executing it well with your buddies than having a good line up. What I mean is if you have all T2s but are playing against 6 ppl with poorer chars you will get taken down
When 2 alliances fight for the same region the first one to clear everything wins it. If you lose the heroes you have used are set to defeated and you can not use them again.
The timer does increase if you switch the region back and forth between alliances.
Okay, so consider this scenario:
Alliance A has 70% progress on some (previously unclaimed) region. Alliance B has 40%. If I'm in alliance B, I can try to play catch-up with A, and maybe we can get to 70/80/90% before A gets to 100%, but it sounds like that just means I will have lost 3/4/5 teams. So is it better to just wait, leave progress at 40%, don't waste any teams, and then attack alliance A as soon as they reach 100%?
(And as a counter, would it be good for alliance A to wait at 90% progress, and only take it to 100% once B gets really close?)
From what I've seen you can either:
Leave them to conquer first then hit them to take out their defenders.
If you wait at 90% there s a chance they move with 10 ppl at once and you will not get to react
There's basically endless strategies and possibilities this mode is AWESOME.
I hope the rewards are horrible and are geared towards increasing alliance store levels because I don't want to be tied to yet another mode that expects me to log in at certain times of the day.
That's how I feel about it right now. It's a great niche thing for people who really want to be social in game and/or competitive with other alliances, but I'd rather not spend the time. I would maybe enjoy doing it once or twice, but that's it.
The rewards shown on the patch notes was Alliance lvl xp and store xp. You also get mementos that can be donated. So that is definitely there. The alliance store is already selling stuff at very high costs (1.2mil gold for a few bios) so its a lot like what you want.
THIS! so much this!
Seems stupid to me. Won't let me select any characters.
That's because it's in prep mode for the next 5 and half hours.
Yeah that part was confusing: "Choose a character." ... "You can't use that character."
Once the battle starts, it seems straightforward enough. Pick your 6, watch them fight.
I think the real strategy is knowing what to pick since you leave them behind to defend your territory.
but other people were selecting characters without that message
From my first experience - we got our asses handed to ourselves really bad - you need to play together with your alliance anyway, if you play alone you are dead.
Yeah, it really seems like to get far, you'll need coordination.
Which kinda sucks seeing as how the game gives almost no way to coordinate effectively.
I'm attacking the number 6 zo
ne. Can anyone send people t
o come up and help me? Thei
Alliance leader has so many T
2's that I can't compete. Hell
o? Is anyone else in Alliance C
hat?
Yes. This really seems like a mode for only the most active alliances. Which leaves mine out. We're pretty casual. If the rewards are amazing, I may put more effort into organizing everyone. If they're not, it's going to go completely ignored.
It seems to only take like 20 minutes of playing together after hot time. And it is incredibly intense we were all over the chat trying to coordinate.
We did manage to take one area back but the other guys were much better prepared - more and better coordinated.
If you are in a top alliance this must be AMAZING
Yeah, I tried playing while at work and it did not go well
After playing it twice so far I cant agree with you. It is just a game of Risk and the team with most active players will always win. And the fact that they are making us do it for 4 days for few times a day makes me not want to play it at all and I probably wont because it is a terrible busywork.
I would appreciate this
Not sure where to spend my 175 alliance momento? Did I miss something?
EDIT: Spend them where you donate gold in the Alliance area.
You can trade them in for alliance tokens (the conversion is like 20 mementos is one token). Going off this post it seems there is some use to them in conquest, but I don't know what it costs and what the exact uses are.
The alliance tokens can refresh defeated characters
Okay, I'm just blind - how do you restore defeated characters? The 'Restore' button is inaccessible for me, and I know I've got the resources for it.
When you enter you click on select character then scroll to the bottom and when you click on a defeated character you can recharge it with tokens.
During AC you cannot leave your alliance. Just wanted to point this out.
Mods please?
when is the next round?
The next attack stage is in 4 and a half hours or 9 EDT
So we can't reuse attackers until Conquest reset... in 4 days??
This isn't a solo mode. You take one of the 10 spots in an area and then those 6 heroes defend that spot. If your alliance takes all 10 spots, you conquer the area.
If you have a full roster you can hold 19 spots. Considering there are 80 spots total, you'll need at least 5 alliance members with full rosters, or many more alliance members with decent rosters participating.
Each 2 hour "Battle Phase" allows each alliance to try to take more territory. Each 6 hour "Prep Phase" allows time to move defenders around (20 crystals per) and of course, time to play other modes. During the "Prep Phase" you also acquire Alliance Mementos based on how many full areas your alliance controls. These can be donated to the alliance to increase shop level.
After 4 days (24 rounds of Battle/Prep Phases) the Alliance Conquest ends and presumably the winner gets some rewards? This is the only part unclear to me.
If rewards were known, and known to be good, more players may make the effort to participate. I can see a lot of alliance switching in the near future if the rewards turn out to be great, but for now it's just something to do.
I would assume that if an area that your characters are defending gets taken out you could use them to attack again or pay 30 crystals to swap out defending characters with unused ones. At this point all we do is speculate and find out what happens during the next stage.
Nope. They stay dead.
Yup, this is really cool cause you can plan to take out their top characters and can then proceed to reconquer vast areas.
Except for that whole thing where you also having nothing to act with, so whoever gets that early lead just accumulates score for 3 days.
I think attackers reset in 19h so tommorow. Unless you use tokens to unlock them after every fight.
Every time I've gone to check what to do, my alliance has already done it. Entire map is green. I collect rewards and then cant actually do anything. Soooo I'm probably done worrying about it.
Donate your alliance momentos back to the alliance they will level up your store way faster than gold.