From deadly trap to shiny new weapon, Guillotine Greatsword
During a jaunt into cultist and thief ridden sewers our party Fighter who narrowly escaped being sliced by a Guillotine trap immediately tried to retrieve said blade and, with the Sorcerer's help, welded a longsword handle to it using Mend. Afterwards, he paid 150 gold to commission a blacksmith to reforge it. This is what I came up with. First time using Homebrewery so formatting could be better I suppose. I'd appreciate any feedback you experienced home brewers might have.
http://homebrewery.naturalcrit.com/share/SkbXI5Fbyb
Edit: Removed the ability to wield 1 handed at 20 Strength
Added +1 bonus to Intimidation checks
Posted Apr 29, 2017, 4:47 AM UTC · edited
So does it do D12+3 plus strength modifier? I would assume so, and that's pretty rad. I would say force them to have a strength above 20 (21 or above) in order to wild it one handed. That entices them to search for ways to increase their maximum strength (potions, magic item, boons or blessings). Makes for a great personal side quest.
Otherwise they will just dump their stats increases into STR.
That said, having a one handed D12 weapon is awesome. (Played a half-orc with a D12 great spear for years. Loved that thing)
You're right, the Fighter in question currently has 19 strength, but considering that the game only recently started and their heroics haven't really kicked off to the wider world it would be a pipe dream for them currently.