Map rotation: The Triggering (I think I know how to solve ithis problem)

Well, I guess most people said so already, even though I like the map rotation since it makes me shift playstyle on a go, I will add my 5 cents to riot - We, the people, are already tired of getting only Hanamura, Braxis, Infernal Shrines and those dreaded towers of DOOM!

But I think problem goes beyond current probability of getting X map. I think complete, not controlled in any way randomness is root of the problem. We already have champion bans (not enough, with current roster and Blizz giving away 20 characters we could easily get now at lesst 3 bans per team now and it would help a ton), how about giving us ability to ban maps?

But how to implement it, right? Well, I'm looking at 2 options - every party(1-5 people) entering q gets to ban 2 maps; solo player gets to ban 1 map, 2-4 ban 2 maps, full party can ban 3. This way we can also eliminate that joy of landing on worst map or our characters(my friend went berserk every time he would get Hanamura while playing Hammer). Solution like that would also provide data what maps people like, maybe those more often banned need some fixes? I am aware that this might make q's longer so probably this would be best solution for Unranked/Ranked, leaving Quick Q, you know, still quick, making these modes with bans also more appealing in certain way.

Oh, while I'm at it - ToD needs rework. And Pajamathur needs monstrosity with at least pajama, or make it a teddybear(much important balance change!).

Posted May 12, 2017, 8:59 AM UTC · edited

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JacqNRagnaros•

A map veto is almost certainly never going to be implemented.
Adding that kind of variable would be like taking the current matchmaking algorithm and then slowly coating the internal mechanisms of the machine that runs it it in sticky syrup.
There are already 13 maps and there are going to be more. Even if each player could only ban 3 then that causes a huge number of comparisons and failed matchups.

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PyongyangPrincessOPMaster Pajamathur•

13 maps, as you said, yet I constantly see only 5 or so. I would see atm many bans overlapping meaning waiting time should not increase too much and the more maps are implemented, the more such tool will be required, especially for ranked mode in my opinion. CS, SC2, WOW already have tools for controlling map draws, why can't we?

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JacqNRagnaros•

WoW has tools for controlling map draws and it causes horrible problems with the matchmaking, despite having a smaller map pool.
That's why I don't think they will implement one. They've done it in another game, and it was a bad move.
If "people would all ban the same map anyway" then there's no need for bans, instead they just need to fix those maps.

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sleepassistSkeleton King Leoric•

Personally, I don't care for Braxis or Hanamura but I don't really have any issue with the other hour maps in this rotation. Though I am sick of the limited rotation, they should be changing next week with another limited rotation. Hopefully Blizzard catches on that the majorly of the player base doesn't care for these limited pools, but for now I think they're focusing on getting Hanamura statistics.

As far as player bans on maps I really don't see that happening. Sounds like you're coming at this from a QM perspective and sounds harsh, but it's just sorta what you've got to deal with when playing QM. For your friend, maybe picking Hammer isn't ideal for now with a 1/6 chance of getting Hanamura. At least look for heroes that excel on most of these maps, like Azmo he does well on just about every map right now and that's why his win rate has sky rocketed lately.

And you may just be one of the few who aren't a fan of Doom. It started out as a hated map but it's become one of the more popular maps. It's pretty balanced I don't see how exactly it needs any rework.

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PyongyangPrincessOPMaster Pajamathur•

Actually, I play rankeds a lot, thats why I specifically stated that this would apply best to non QM queue. Please, read whole thing before commenting.

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sleepassistSkeleton King Leoric•

I did, may have missed part of the second paragraph but it still holds true to the major part of your idea. Adding a map ban "phase" to UR+ would just make more convoluted. I could maybe see it working in QM but why would they code that in?

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