Critique my flick huck! Side-by-side and trajectories included.

Posted May 17, 2017, 10:08 PM UTC

119
_burnside•

not bad, but it looks like your huck is only going about 3 yards or so.

8
Lexitech_•

Looking good dude! My only critique would be how close the release is to your body. I see the disc starting farther from your body when you're "loading" the flick and then as your arm moves through the motion it comes close to your side. It might be helpful to work on releasing it farther from your torso to reduce the risk of getting hand blocked if the mark is even a little bit straight up. Other than that it looks really nice to me :)

4
EmpathizedOPYale Süperfly•

thanks! definitely something I can work on. the wide-narrow-wide release is something I've seen a lot of people do for backhand hucks/disc golf drives, so I was trying to create a similar biomechanic on the other side. noted!

2
clotblock•

Something to add to this, it also looks like your release point varies a little, (but you still throw straight, kudos). This exacerbates the issue with you throwing closer to your body. Even if you have your arms away from your body, a late release brings the disc closer to your mark, you could probably release a little earlier and still get the trajectory you want. That combined with throwing further from your body will let you throw even around flat marks.

1
Dyyne•

At the basic level your mechanics are fine. However, it is difficult to critique someone when: 1) they don't have a target 2) they don't have a mark 3) they aren't throwing at "game speed".

RE 1) In the face-on portion it's clear you are hitting different parts of the net. In the from-the-back portion the disc is clearly landing at different places. Is this intentional? We can't know. Even throwing at a trash can (shoutoutbrodiesmith21) makes it easier to analyze your throws.

RE 2) People always throw differently when they have a mark on. Even if someone put a half-hearted mark on as you threw and you always hucked on the strong side, it can change your mechanics.

RE 3) In a real game you throw when you are tired. This isn't something that will ever translate well to a critique video like this, but just remember going forward that it's a good idea to also practice your hucks after you have exerted yourself a bit.

Overall it looks fine. Muscle memory is the key to hucks. The best way to get better at hucking is to huck a shit load.

3
EmpathizedOPYale Süperfly•

Thanks! totally valid--I'll keep these in mind. In the future, I'll try to film myself throwing at a target and with a mark. I was hoping for critique on my basic form (body angles, sequence of motion/kinetic chain, etc.), since we all just tweak our fundamental form to get different results/edge/etc.
happy cakeday!

3
NotTipsy•

I have to disagree with the "throw while you are tired" approach to getting better throws when you are tired. I find, when you are tired, your mechanics break down and they get worse. Practicing while your mechanics are breaking down is not a good way to get better. Improving your physical and endurance and mental toughness are much better ways to improve your "tired throwing."

2
ricepaddy69•

Practicing when you're tired will improve mental toughness. Sure your mechanics are breaking down but that's the point of exerting yourself and then throwing, so you work on not letting your mechanics break down when you're at that stage.

2
ieatm0pwh0•

Really have to agree with number 3 here. No clue why you're getting downvoted. Consistency when you're exhausted is hugely important and in my opinion the only way to get that is to exhaust yourself, and then practice.

1