Anyone else waiting on integrated eye tracking in headsets, before getting into VR? And how long would you say until that's a thing?

We have come along way, and i'm a head track user for many years, but after trying VR and watching videos of it, i still find very disturbing and off putting how unnatural the way it makes you look at things.

Not only beacuse you always have to point your head to where you wanna look, but especially because VR is just so jerky, when IRL our eyes naturally stabilize our head motion.

Eye tracking tech already exists, and i imagine this is being worked on, but how long do you think until it all comes together, and for those who haven't got a headset yet, will you (like me probably) wait it out?

Posted Jun 1, 2017, 2:18 PM UTC

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Chilled-Flame•

It looks jerky if they are recording head movements for the display capture. Your head is doing micro movements right now but you don't see them - same thing for when you use vr.

There is a dev kit avaliable for tobii eye tracking soon so I would put consumer release at 1.5 years away aka Christmas 2018

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LordChilde•

I was up for Fove's eye-tracking 1440p fairly high-end HMD, until I found out that it suffers from the same 'god-rays' problem affecting other well-known brands.

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FOVE_CTO•

God rays can be mitigated by content design. The other option is lower quality or heavier optics. It was actually a pretty tough decision to go Fresnel, but there are significant advantages to them when it comes to the sweet spot of the lens, allowing for greater placement variation. Keeping your lenses clean is also a big help.

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LordChilde•

Easier to keep lenses clean was a factor? Sorry, but as a punter that doesn't rate at all. There were many in the Oculus forum who would've preferred DK2 lenses - no lens flares, deeper blacks (and CA is minimal... I don't notice it in games or watching videos). Devs can take steps to reduce God-rays in games, but they'll always be visible at the edges of a virtual cinema screen.

I realise Fove isn't designed to be a 'personal theatre', but I just know that, for me, these damn god-rays will be ruinous to immersion and enjoyment. People have ditched their brand new Rift's because of them, and it's a good reason to bypass CV1 and wait for something better.

Fove's resolution (and eyetracking) certainly is better. I'll wait for consumer reviews.

1
FOVE_CTO•

With Fresnel lenses keeping them clean is much more important than without, you get more back scatter which is then back scattered by the ridges and out the front of the lens again making the problem worse. So as a punter or whatever, I advise that if you use Fresnel lenses (which obviously you do not like) that you clean them appropriately. We are considering what to do about god rays in the future.

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[deleted]•

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