Anyone else waiting on integrated eye tracking in headsets, before getting into VR? And how long would you say until that's a thing?
We have come along way, and i'm a head track user for many years, but after trying VR and watching videos of it, i still find very disturbing and off putting how unnatural the way it makes you look at things.
Not only beacuse you always have to point your head to where you wanna look, but especially because VR is just so jerky, when IRL our eyes naturally stabilize our head motion.
Eye tracking tech already exists, and i imagine this is being worked on, but how long do you think until it all comes together, and for those who haven't got a headset yet, will you (like me probably) wait it out?
Posted Jun 1, 2017, 2:18 PM UTC
It looks jerky if they are recording head movements for the display capture. Your head is doing micro movements right now but you don't see them - same thing for when you use vr.
There is a dev kit avaliable for tobii eye tracking soon so I would put consumer release at 1.5 years away aka Christmas 2018