Host migration causing additional consumable use?

[Question]

As the title says, has anyone noticed an issue where host migration mid match causes an additional use of a consumable booster? I had 17 of an ammo booster and 13 of another booster starting a Gold, host dropped in Wave 6, we finished the match, and then while setting up for the next one I noticed I only had 15 and 11.

I understand the technical reasons why you lose them if you drop out of a match yourself, but burning an extra one during a host migration? That's just too far for something out of the player's control.

Posted Jun 3, 2017, 4:45 PM UTC · edited

107
Loading comments…