Critique my [Beginner] code. Thanks!
using UnityEngine; using System.Collections;
public class Rotating : MonoBehaviour { [SerializeField] private float speed;
private void Start()
{
speed = 3f;
}
private void Update()
{
Debug.Log(speed);
SpeedUp();
if (Input.GetMouseButton(0))
transform.Rotate(0, 0, speed);
else
speed = 3f;
}
private void SpeedUp()
{
if (speed <= 15f)
speed = (speed + 0.02f);
else
speed = 15f;
}
}
Posted Jun 3, 2017, 5:18 PM UTC
214