Win Conditions in Zur
First time poster to cEDH and I'm working on a somewhat budget list of Skuloth's Zur. The thread two weeks ago was extremely helpful in helping me choose budget options (Link) and I am in a similar place as the author of that post - don't own [[Candelabra of Tawnos]] or [[Timetwister]], nor do I own duals but I will be acquiring a Sea pretty soon.
This is my list since I'm obligated to post it: http://tappedout.net/mtg-decks/zur-22-03-14-1/
My question, and the title of the post, has nothing to do with budget; I'm referring to the previous post because I noticed links to a ("Shimmer Zur")[http://tappedout.net/mtg-decks/ad-nauseam-doomsday-zur-2/) list by bolsheviktory. The main differences between the two lists is that Shimmer plays a secondary win condition in [[Aetherflux Reservoir]]. The posts I referenced link to the lists but I haven't seen too much discussion on which version is better. My question is for the more experienced minds on this sub and especially for those who've played and tested both: Is it worth it to drop slots for the second win-con? Is Shimmer the new default or is the original still the way to go? I'm curious to know what everyone thinks because it seems like Skuloth hasn't updated his list (on TappedOut, anyway) since before Kaladesh & Reservoir released.
Posted Jun 15, 2017, 5:49 PM UTC
In the traditional Zur list, you have a few win-conditions/ways to win. Here's how I tier them in order of which ones I try to do:
The first method involves you drawing your deck. Afterwards, you can either win with Maniac or use the following line:
Angel's Grace if not cast to prevent game loss (also cast Silence now) -> Brainstorm putting Yawgmoth's Will (or Snapcaster, YW preferred) on top of library -> Cast Windfall -> Cast Yawgmoth's Will -> Recast Windfall
The table will draw their decks and subsequently lose.
I have not felt a need to include win conditions past these, but it's not wrong to do so.
I made the post specifically because of how easy it might be to get rid of Lab Man. I understand the lines to win with him but if he gets hit by either [[Praetor's Grasp]] or [[Sudden Spoiling]] or if he's exiled and your [[Pull from Eternity]] gets countered, you straight lose. You are now telling me that the second win condition is built into the deck already - something that I had missed, and I thank you for this insight, this is the kind of info I was fishing for.
Shimmerflux is a nice innovation, but after playing around with it a bit, I felt that it was just too clunky. It could entirely be my misplays, but I was always gated by either not drawing enough cards for the entire package, or simply not having enough mana to flash Myr and Helm/Sculptor to play everything else.
Instead of doing that, I've added Phyrexian Unlife and Demonic Consultation into my list. I also flex Praetor's Grasp in and out, depending on the people I'm playing against. These changes allow me to be a lot more flexible in keeping opening hands. Fast mana? Play Zur, and you can go for the Necroyolo, or Phyrexian Unlife if you can tutor up Ad Nauseam. Demonic Consultation in opening hand? Find LabMan ASAP. Ad Nauseam? Either go for Angel's Grace, or ramp the AN and go into Doomsday. LabMan exiled? Go for the AG + AN + Windfall (or spend the rest of the game dicking whoever took it).
Instead of having a strict game plan, all of my options are equally viable based on my opening hand. Makes mulligan decisions a bit easier, especially for new Zur players. I won't go so far as to say that it's the best list, but it's one that I personally prefer.
Shimmer Zur can be tuned to be less clunky, but it requires a fundamental shift in game plan that makes it very different from DD Zur.
For me, I removed the entire Doomsday package, as well as the Notion Thief and Lab Maniac. In exchange, Zur into Necro is now my plan A for most games - Ad Nauseam becomes a Plan B. The deck is now a lot more consistent - a Turn 2/3 Zur almost always leads to a Turn 3/4 win respectively, which is a lot faster than the turn 4/5 Ad Nauseam/Doomsday turns. The overall lower curve you get from cutting Time Spiral, Gush and Notion Thief should also make the plan B Ad Naus slightly better - but I haven't tested this since I've rarely had the need to resort to Ad Naus at all.
The trade-off here is that the deck is a lot less resilient - you lose the mid-game versatility that DD Zur has. Instead of having your Ad Naus/Doomsday/Notion Thief/Zur plans A to D dependencies being somewhat like: 40/30/20/10, you only have 3 real plans: Zur/Ad Naus/Scepter, with your dependency on each being somewhere near 60/35/5.
List? How does removing doomsday and labman make the necro plan any better?
Praetor's Grasp - (G) (MC) (MW) (CD) (ER)
Sudden Spoiling - (G) (MC) (MW) (CD) (ER)
Pull from Eternity - (G) (MC) (MW) (CD) (ER)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Agreed on not needing Aetherflux. I tried it out after not playing around the Grasp once when I was first learning the deck and it stayed in for about two weeks. Ultimately I found that trying to kill 3 people on pure storm was harder than the windfall line. That said, if your meta has Eldrazi/Gaeas Blessing I believe you can't force them to deck out, so watch for Froggies.
OP, I strongly advise just practicing the Angels Grace line a bunch. Holding your whole deck makes it almost impossible to lose!
Gaeas blessing only triggers if its from the library. The eldrazi depend on which windfall it gets discarded by. If it's the second one they still lose because we finish resolving the windfall before any triggers its resolution would cause
Edit: thet actually still lose if its the first one cuz it only shuffles graveyard in
Very interesting about Blessing; haven't played against that specifically. I guess for the Eldrazi you just have to go for it since you're usually playing this line as a last resort anyway. Very good info!
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Since they draw 70ish + cards then Windfall into the loss, it actually doesn't matter if they have those effects, they draw, then lose as Windfall resolves, so the triggers end up getting exiled. If they pitch Kozzy first discard round after Windfall no. 1, then they just shuffle after drawing a ton of cards. They aren't shuffling away their hand, and when they discard a bunch, they lose on resolution.
You can lose to a Quicken + Timetwister reset, though.
And I wouldn't be salty about that.
Good stuff, yeah. I'd never played it out with Eldrazi, just assumed it wouldn't work.
On another note, if anyone kills me with Quicken I'm generally just impressed. no way I'm playing around instant-speed sorcereries in the blind. Fantastic line tho.
Generally that's why you Silence before you start any Windfall shenanigans though. The most realistic way to stop the combo is actually Faerie Macabre exiling the Windfall with the Snapcaster/YawgWill trigger on the stack.