r/ARMS•
20XXJester

Ribbon Ring Stage Analysis

Tech/Strategy

Hey! Just got my copy of the game, and decided to dig into how exactly Ribbon Ring operates. There is an RNG component, and there are quite a few mysteries regarding the stage to me still, but here's what I know:

  • Ribbon Ring's base form is a flat, 10x10 square.
  • After a few seconds, it transforms. The first transformation, as far as I know, is always a 4x4 square that rises in the middle of the stage. I call this "A." Image
  • After a few seconds on A, the stage transforms again. This is the only instance in which the stage transforms without player involvement (destruction of the blocks.) I call this "B." Image
  • After B is destroyed, it is randomly replaced with one of the following:
  • A pair of vertically (relative to spawn points) oriented 4x4s connecting with one another. I call this "C." Image
  • A pair of horizontally oriented 3x3s on both sides of the grid. I call this "D." Image
  • A pair of vertically oriented 3x3 on both sides of the grid. I call this "E." Image

I'm sure there are a lot of things I've missed; because there are so many variables when it comes to destroying the blocks, I opted only to cover transformations appearing after destroying every block. I'm sure I missed some that appear after destroying every block, too. I suspect the existence of an "F," which acts as a horizontal equivalent to C, as D and E do to one another.

If you know anything more, or if there's anything I got wrong, please tell me!

Edit 1: I've come across a new transformation. It's a cross shape, all the way vertically and horizontally. I've seen both 2-wide and 1-wide.

Edit 2: Another new transformation! This one is a square border all around, with blocks on top of every other block, making it resemble a fortress of some sort.

Posted Jun 16, 2017, 7:15 PM UTC · edited

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