where Shinobi's nerf goes wrong

So shinobi's kick is no incredibly easy to dodge? Wonderful! But the stamina change is hurting players without stopping what it was put in for. According to ubisoft the increased stamina cost is specifically to stop the constant unpunishable kick + backflip spam. A neutral kick is only launchable from a double dodge so that's 40 stamina per kick which on paper sure sounds like it can stop spam. Unfortunately his stamina starts regenning immediately when he flips backwards and usually by the time he hit neutral again he has already regained his stamina. Instead what that 40 cost does is prevent him from actually continue to apply pressure on his opponent by not spamming them. Now this increased cost just gives more reason to spam backflip the kick so how do we solve that? My suggestion is to bring the cost down to 10 for the kick (30 for a kick out of neutral) while causing the backflip to temporarily disable stamina regen as well as increasing the stamina cost on the backflip after a neutral kick

Posted Jun 16, 2017, 7:34 PM UTC

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