Any tips on running a PbtA game? I'm running a Masks game tomorrow for the first time & looking for pointers.
I've run a few D&D campaigns, but I have the feeling that PbtA games are MUCH more player-forward. So how do I balance getting a good plot and making it feel like the players are actually in control of the plot?
Posted Jun 16, 2017, 7:34 PM UTC
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