r/gamedev•
Zaphyk

Does the free game with a Patreon strategy work?

Discussion

I mean making the game completely free and having a Patreon for people to support your work. I think the advantage of having more publicity by being free goes well with patreon's monthly income but how does it work out with actual numbers?

How likely is it for people to be patrons? How does this compare to a pay-what-you-want-model in terms of people contributing?

Posted Jun 16, 2017, 7:39 PM UTC

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