I think Fiora should be nerfed for the bad players, rather than the good ones. any thoughts?
Firstly, I don't mean bad players as in low-elo players. I mean players who just use Fiora to win, because undoubtedly she is op right now.
There should be some way to nerf Fiora so that it barely affects the good, skilled Fiora players, like they did with GP a few patches ago (it was only a small change iirc). Recently, I've seen a large amount of players "picking up" Fiora, and as the true Fiora mains know, you shouldn't be winning with Fiora if you're just picking her up.
A way to combat this would be to weaken Fiora's laning phase so that the worse players will lose it harder than they do now, because at the moment, with the new Doran's shield, it's pretty difficult to get crushed hard enough in lane so that you can't outscale the enemy. If Fiora goes even in lane every time, then she's still going to fuck shit up late game anyway, because it's Fiora. ~tl;dr A fair tradeoff for a very strong late should be a much weaker lane phase.
What I think should be changed may not be correct, and I'll let you guys discuss it, but here are my potential thoughts:
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Higher Q cooldown early, maybe from 16/14/12/10/8 to 20/17/4/11/8
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Reduction of cripple on W, maybe from 50% to 25%, or even something like 10% for 3 seconds. An interesting point about a longer duration for the cripple is that most duels don't last for a shorter time than 3 seconds, so having a longer duration makes sense really.
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Ult healing per second reduction. Simple balance change.
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Base armor reduction. Riot seems to like this change to make champions weaker early, maybe we could see this for Fiora. Something like 24 to 20/21 seems fair.
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Base mana, but with increased mana per level to compensate. This change wouldn't be a lone change, as it isn't really big enough to overhaul her right now. 300 mana at level 1 is really good, especially with your main skill being such a low mana cost. I never seem to go oom early, and maybe this could be a tradeoff for going for vitals early.
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Mana costs for abilities. R is fine at 100. E from 40/45/50/55/60 seems fine, since it's quite ineffective early other than as an auto-attack reset, and late game the mana is negligible. W at 50 seems quite low to be, especially being such a powerful, game changing ability. Maybe increasing it to around 70 is warranted? This punishes you for wasting it early also. Q at 20/25/30/35/40 is considerably low. Yeah, it is your main abiility, but it's very spammable early, and it basically keeps you in lane, and it allows you to farm fro a further range against worse matchups, and allows you to proc vitals as well, which sustains your lane phase. If we bring this point back to my initial paragraph, then this seems like a fair change to make. Increasing the mana cost at all ranks is unhealthy though, because later on into the game you will go oom a lot quicker than you would now. Therefore, I think 40 at all ranks seems the fairest option.
Just a reminder, these are simply ideas, please don't go over the top if you disagree with them, or have information which puts one or more of them out of contention.
Thanks in advance for your comments.
Edit: I'm bad at reddit; didn't post it in the discussion thing on the subreddit homepage.
Posted Jun 17, 2017, 10:31 AM UTC