F2P Team Analysis - Super TEQ
Firstly, I would like to introduce myself to this subreddit. I usually frequent the other Dokkan subreddit but Im going to more or less move my future posts to this sub so I can help it grow, I guess? Also, I would like to congratulate the rapid growth of this sub,
Hi there! Im here today with an analysis on Super TEQ however, the team will only be comprised of units that can be obtained without the use of DS suck as LR Goku or LR Hercule
General Notes
I have no idea how to calculate the 13+ Ki multipliers of LRs so Im just gonna improvise and assume it as +0.05 per Ki for goku and + 0.055 for Hercule
The two SSJ3 Angel Gokus Cannot link with one another.
Nobody hits for below 100K.
SSJ2 Anniversary Goku's Passive will be calculated at +10% ATK due to the 50% restriction. Also, he makes a surprisingly good partner with LR Goku.
For the sake of simplicity, SSJ3 Angel Goku = P2P & Angel SSJ3 Goku/SSJ3 Goku = F2P
The team has a 150% boost (2.5) at the beginning of damage calcs due to the combined LS of the two ASSJ3 Goku
Optimal 6
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Angel SSJ3 Goku (Awakens from SSJ Angel Goku)
And of course, an SSJ3 Angel Goku Friend!
Main Rotations
SSJ3 Angel Goku the 120% lead for Super TEQ and an amazing unit in general. He is paired with SSJ GT Vegeta as they share 2 Ki & 10% ATK.
11,350 x 2.5 = 28,375
28,375 × 2.6 (Passive w/ 2 Orbs) = 73,775
73,775 × 1.4 = 103,285
103,285 × 5.05 = 521,589
LR Goku The hardest hitting unit in the team. (somehow) if you pair him with SSJ2 Goku he gets the same boost as he does when paired with Bardock. He also benifits from the Kamehameha link for a further 2500 ATK. You should be able to reach 18Ki fairly often.
15100 x 2.5 = 37,750
37,750 × 1.1 (Average boost from SSJ2 Goku) = 41,525
41,525 + 10,000 = 51,525
51,525 × 1.35 = 69,559
69,559 + 2500 = 72,059
72,059 × 1.7 (18 Ki) = 122,500
122,500 × 5.7 = 698,250
He hits for 746,700 when LR Hercule is in rotation.
SSJ Vegeta (GT) the linking partner to SSJ3 Goku his passive activates at under 99% HP, which is basically 99% of the time.
8058 x 2.5 = 20,145
20,145 × 1.9 = 38,756
38,756 × 1.1 = 42,104
42,104 × 1.35 = 56,840
56,840 × 4.3 = 244,417
SSJ2 Goku the linking partner to LR Goku. He does not do that much else.
7049 x 2.5 = 17,623
17,623 × 1.1 = 19,385
19,385 × 1.35 = 26,170
26,170 × 1.3 = 34,021
34,021 × 3.55 = 120,775
Floaters
LR Hercule The 2nd Friend summon LR, his passive activates 70% of the time so Im giving him a 14,000 ATK boost and an average of 5Ki. Yet, even with a higher ATK boost he still hits softer than LR Goku (who he gives 5K ATK)
11,122 x 2.5 = 27,805
27,805 + 14,000 = 41,805
41,805 × 1.63 (18Ki) = 68,142
68,142 x 5.7 = 388,409
When on a rotation with LR Goku, he does 460,703
Angel SSJ3 Goku from R to TUR, this card has grown as much as the game has. Assuming his passive has a 40% proc chance, he gets an average of a 72% boost.
7762 x 2.5 = 19,405
19,405 × 1.72 = 33,377
33,377 × 1.1 = 36,715
36,715 × 1.35 = 49,565
49,565 × 4.3 = 213,130
When on rotation with SSJ2 Goku he does 225,518
Lastly, SSJ Cabba The final -and weakest team member. He shares SSJ with pretty much everyone, but that's about it.
6958 x 2.5 = 17,395
17,395 × 1.1 = 19,135
19,135 × 1.35 = 25,832
25,832 x 1.5 = 38,748
38,748 × 3.55 = 137,555
He does 151,315 on rotation with SSJ2 Goku
Turn 1
SSJ2 Goku + LR Goku + LR Hercule
120,775 + 746,700 + 460,703 = 1,328,178
Turn 2
SSJ3 Angel Goku + SSJ Vegeta + SSJ3 Goku
521,586 + 244,417 + 213,130 = 979,133
Turn 3
SSJ2 Goku + LR Goku + SSJ Cabba
120,775 + 698,250 + 151,315 = 970,340
Turn 4
SSJ3 Angel Goku + SSJ Vegeta + LR Hercule
521,589 + 244,417 + 388,409 = 1,154,415
Turn 5
SSJ2 Goku + LR Goku + SSJ3 Goku
120,775 + 698,250 + 213,130 = 1,032,155
Turn 6
SSJ Vegeta + SSJ3 Angel Goku + SSJ Cabba
244,417 + 521,586 + 137,555 = 903,558
Turn 7
SSJ2 Goku + LR Goku + LR Hercule
120,775 + 746,700 + 460,703 = 1,328,178
Turn 8
SSJ3 Angel Goku + SSJ Vegeta + SSJ3 Goku
521,586 + 244,417 + 213,130 = 979,133
Turn 9
SSJ2 Goku + LR Goku + SSJ Cabba
120,775 + 698,250 + 151,315 = 970,340
Total Average Damage = 1,071,714
Afterword
Not too bad. That is actually quite good, 2nd so far in placings. However, having 2 LR means increased team cost so you need to be Rank 266 or above to actually use the team, however, if LR Hercule is TUR, you only need to be Rank 205. Also, there is a risk of you missing an 18Ki SA from either LR, qnd floaters may have Ki issues.
Super INT - 1,107,998
Super TEQ - 1,071,714
Extreme AGL - 773,330
Super AGL - 726,709
Posted Jun 17, 2017, 11:46 AM UTC